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Polyland's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Quality | #12 | 3.929 | 3.929 |
Gameplay | #15 | 3.643 | 3.643 |
Overall Performance | #18 | 3.714 | 3.714 |
Audio | #22 | 3.357 | 3.357 |
How Fun | #23 | 3.357 | 3.357 |
Theme + Challenges | #46 | 3.143 | 3.143 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Dev Experience?
17 (Mostly used Construct 2, but now i switched to unity)
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Comments
17 month > 1 year LoL XD
Only 8 of them is unity, which is used for this game and mostly all of my dev experience is unfinished mess
Understandable :)
Nice game, loved how the camera works and the art. The only thing i missed were somehow to change volumes, individualy (sfx & music).
Great work! Loved the style and gameplay. I do think the power ups are a bit too uncommon. My first playthrough I didn't even know there were other gun types until I got one on wave 7. Lots of juice which all worked well but I do thinks it's missing a more visible hit confirmation. A flash or something one the enemy when a bullet hits them to let the player know that it connected and took damage. It's not a major deal just felt like something was missing. Overall fantastic work.
Cool aim practice :p I love the atmosphere, overall minimalistic design fits it really well. Shooting sound is a bit loud for my taste, sad that there's no way to turn it down in-game. But great job, I had such a good time ^-^
Thanks for the review!
After this game jam is over, I will definitely add settings where it will be possible to configure it.
Cool graphics and powerups! The shooting sound became annoying after just a couple seconds though
Aww. I love it. Good style, graphics. Many projectiles. Good job!
The enemies become too many after a while so it would be nice to let the fire rate be as fast as the can click, but I loved the physics and the graphics! well done! :)
I actually had a good time playing this. I am generally not a fan of this type of game, because I suck at them! But I was able to play for a decent amount of time. It was a nice change. I think people that play these types of games would say there was too much down time / hunting for enemies, but for me it was a nice break. The colors used were very nice and I liked the simple geometric enemies. It is also great that even with the change of project little details, like the particle effects, did not get lost in the rush to finish.
Love the atmosphere of this game - the dark background and bright colours used for the enemies, and player, made it really easy on the eyes. I found using a mouse and keyboard easy to use the controls.
The art for this was really nice & a good concept. Nice game!
The game is really good, it's polished, it's visually stunning and the sound is on point. The difficulty curve is high for a noob like me, BUT it's a great game nonetheless, good job!