nerve wrecking and very creative. had a good time playing it. good job.
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Minimaz's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #6 | 4.053 | 4.053 |
Overall Performance | #7 | 3.947 | 3.947 |
How Fun | #9 | 3.789 | 3.789 |
Gameplay | #9 | 3.842 | 3.842 |
Quality | #10 | 4.026 | 4.026 |
Theme + Challenges | #14 | 3.921 | 3.921 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- No Feedback needs at all! This game is very well made, I'm gonna be honest, you should polish this game and share it publicly mobile or pc! Maybe you can add different types of puzzles other than maze only but even with maze it's so fun to play! Very well done for only 3 months of experience, I wish you good luck on your projects!
Game Dev Experience?
3 months
Selected Challenges!
- Alone: you're a lonely cactus looking for a friend
- You are the Enemy: your friend is a balloon, but you as a person can be an obstacle to yourself too...
Comments
Love the game! Pesto is so sad he just can't see his frend. The tumbleweed was mighty rude though. Could be a little more challenging, I like the audio. 8/10!
Awesome work! The transitions and animations are very polished. The dialogue is very creative and funny :D
My fav game of the jam so far! Great concept, dialogue, sound, character, story, game play ! Very polished and a joy to play.
Great game! All the transitions are what impressed me the most. The maze transitions felt pretty high level design/coding, the dialogue transitions and minimal transitions were excellent. Nice sprite work, good music picks the first stage song is hype. The writing won me at "Life has no pause button" XD
If I had to give one nitpick it's that it might've gone on a bit too long. I wonder if you could combine the shrinking parts back to back in succession to speed the end bits up a bit.
I had fun playing, after getting to around 80 points I got the point of the game and saw the guy talking on the side, telling me to hold space. Didn't get the point of holding space.
Still, I had fun, good job on your entry!
Yeah I know, I didn't know how to formulate my thought about the difficulty while putting it in scale. Yes, I got past 10 point but its not easy to read the dialogs of the tumbleweed while playing the game at the same time. What does holding space do by the way beside freezing everything in place? and reloading the screen?
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