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ABRAXAS's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme + Challenges | #44 | 3.160 | 3.160 |
Gameplay | #52 | 2.680 | 2.680 |
Overall Performance | #52 | 2.920 | 2.920 |
Quality | #55 | 2.880 | 2.880 |
Audio | #56 | 2.600 | 2.600 |
How Fun | #59 | 2.560 | 2.560 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Dev Experience?
0,5 month
Comments
I like the lore and the platforming. I would love to see some different dangers or enemies. Nice game.
It's a nice game. I like the gameplay and the lore at the beginning. My only complaint is that when you get close to a wall or a platform you can't jump and that kind of annoys me and like others, I didn't know what to do once I started playing. Other than that, it's fun. Great job!
Nice!
I think that being able to control other elements in the level (besides the main character) could be the mechs that make this game unique together with the storyline and the lore. The lore gives me mysterious and philosophical vibes, that I liked! Obviously, as you wrote on the project page, there is some work/polishing/expansion to do but you are on a good start, and having already a solid lore/storyline as foundations is great!
Interesting game! I hope you keep working on this. I'd definitely like to see where it goes.
Really interesting game. I'm super impressed by the size of the map. It's a lot of work to line up challenging platforming, exploration and puzzles and this did a good job at that. Unique theme too!
I am a big fiction guy so I really liked the story. A few things:
- We can agree that the is game in prototype stages, but having more information on what to do would really help. I started playing the game, but I didn't really know what to do? Like am I supposed to collect the electro things, how am I supposed to use the other creature that I can control? Should I follow it, should I interact with it, should I use it to jump and all. So I believe answering those questions in the beginning would help new people like me understand what to do in the game better.
- The jumping did feel janky but I am sure you guys will improve it as you keep developing the game.
Really looking forward to the lore of the game. Keep up the good work.
Noted, thank you so much for your feedback, we truly appreciate it! <3 Indeed, we need to do a lot of improving and perfecting, the general objective and idea behind the lore was to give player 1 and 2 a mystical unifying experience (oneness while playing) while one plays the character and the other plays the environment. what can I say, there's only so much you can do given the 15 days time frame. But we've decided that if enough people (at least 20) comment on it, it'll makesit worth being worked on and we will turn it into something of a much higher standrad! :)
I liked how you can move the enemies, that's a cool concept! The lore behind the game was interesting as well, it was great that you still managed to add in a back story given the short nature of the jam. Well done!
Given the timeframe, i think you did a good job. I know you’re aware of some of the bugs but i really didn’t like the screen flash. I think you should add a warning about flashing lights.
I’ll be honest with you, i don’t like to read so i would have liked to skip the intro or have it shortened.
Shoutout to HTML5 play in browser submissions!
The starting cutscene is very slow (for a jam) but I like the mechanic that you can move enemies
The art is beautiful and the sound is really good! The starting cutscene is a bit too slow in my opinion, but the game looks promising! I would really like to see a future and updated version!
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