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Rushambo!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #74 | 3.130 | 3.833 |
Quality | #75 | 3.266 | 4.000 |
Overall | #79 | 3.221 | 3.944 |
Completeness | #82 | 3.266 | 4.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
It's fun! The only thing I would add is some more variety. Maybe you can add something that gives more points, or different movements for the cards falling… Some more sounds or music.
Still a great game!
91! This is truly amazing, no other game managed to get me into such a state of flow yet. Here are my suggestions:
These are nitpicks; I gave you 5 stars for all categories. You really impressed me with those animations and that in-game tutorial - such a pet peeve of mine!
Very smooth gameplay. Took me a bit to get the hang of it, but genuinely addictive! Fantastic job!
Very cool and original game concept with brilliantly designed UI and menus. Great work!
Woah this was super intuitive to play! Great UI and simple, recognizable hand shapes made it easy to get the hang of. I got a score of 90, at the end it got hard to keep up, so good job on the scaling as well!
Shi fu miiii ! At the beginning is too hard to handle whit the button but after a few try that’s work fine. That’s really a nokia”s game to apss time and it made clearly the job. Nice entry !
In case any of you were wondering why the executable is RoshamboRush and not Rushambo like the title, I didn't consider the portmanteau until after I already created the project in GMS2, and I wasn't entirely sure how to safely rename the project without breaking anything. Plus, Roshambo Rush has a ring of its own, and I didn't want to get rid of it entirely. ^^