Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Yokai SurvivorsView game page

Unleash the power of the Ronin against hordes of yokai in this Nokia-style retro arcade game!
Submitted by ZionDHill, OluMedli — 6 minutes, 27 seconds before the deadline
Add to collection

Play game

Yokai Survivors's itch.io page

Results

CriteriaRankScore*Raw Score
Quality#803.3333.333
Completeness#823.4443.444
Overall#863.2963.296
Innovation#973.1113.111

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

I would have loved to have this on my Nokia phone after school!

Pretty solidly handled, idk about the sound situation but it sure feels like it could be a Nokia game otherwise.

Submitted(+1)

congrats for your game! how to you achieve the "hit" animation? It seems very smooth to me. Not something easy to achieve with only 2 colors!!

Developer(+1)

Thank you, that means a lot to hear!
I greatly appreciate your interest in the art of my game, when it comes to the hit animation, I'm not sure if you're referring to the little explosion particle thing the enemies do upon death, or the sword swipe, so I'll just give a quick answer for both!

When it comes to the explode effect, my favorite explosion effects close in on themselves before expanding outwards, so I made sure to have that effect, gives it a little bit of a pull before it pops out, I also made sure to give the animation enough time to feel like it got to dissipate, hence why the final frame is only 4 pixels, one in each corner.
Here's the sprite sheet for that explosion, feel free to use it/expand upon it if you'd like!:

When it comes to the sword swipe, it was a much trickier thing to pull off, I ended up using Godot's sprite rotation system while making sure to avoid anti-aliasing, this helped sell the effect as it looks much more dynamic than if it were only used in the cardinal directions. I used this animation reference I found on Pinterest as my reference for said animation, I really love the hard-edged look of these swipes because they remind me of Samurai Jack.
Animation reference

And here is the sprite sheet for the sword swipe, once again, feel free to use/expand upon it if you'd like!:

I hope these answers were sufficient for you, and if you'd like to ask for anything more in-detail, feel free to message me on Discord!: ziondhill

Submitted(+1)

Thank you for your clear explanation :) 

Submitted(+1)

Fun take on the survivors genre! It's amazing how much the game loop and that 'just one more go' feeling remains, even when the visuals are stripped back to 1 bit. Well done!

Developer

Thanks!

Submitted(+1)

As Fuzzy said this is a great submission. I think you should not be disqualified. the sounds feel like they could be from an actual nokia 3310 to me. I am trying to say you captured the vibe of the phone and that is more important than being totally accurate with the limitations.

Developer

Thanks, it's a great feeling seeing such praise for something I made myself!
Also all of the sounds were from Nokia compatible sound fonts, but I couldn't figure out how to do the single channel audio with the one day I had for this jam. If they do disqualify me though, it's completely fair, I just really adore 1-bit art and wanted to participate!

Submitted(+1)

This game is fun, responsive, and polished. 
However, you'll probably be disqualified because of the sounds you're using not respecting the technical limitations of the nokia's single channel sound.

Developer

Thank you for the feedback, it means a lot!
Also yeah, I really wanted to participate in this jam, but I didn't know about it until the last 24 hours and am still quite new to game dev and couldnt figure out how to make the single channel sound within that time, so if I get disqualified, it's completely fair, but I wanted to participate regardless.