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A jam submission

Super CoomerView game page

Become a super hero and fuck villian girls to gain strength!
Submitted by 0yjyt (@0yjyt) — 7 hours, 18 minutes before the deadline
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Super Coomer's itch.io page

Results

CriteriaRankScore*Raw Score
Horniness#43.1253.125
Presentation#53.6253.625
Uniqueness#63.5003.500
Overall#63.3753.375
Theme#73.8753.875
Gameplay#82.7502.750

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Use of the theme
You as a super hero have to find all the criminals in the city, but instead of apprehending them, you wrongly "arrest them" (Hide and seek, the wrong way)

Team Members
solo

AI generated content (If you used an AI)
60% of art is by AI, 100% of music is by AI

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Comments

Submitted(+1)

Looks like a great potential! Gameplay needs some polish though, but this feels like “very close” - rather needs some tweaking and maybe some better tutorial in the prologue to explain the game mechanics.

I must admit that I’m not sure how exactly to do that, but let me try (very IMHO and if it doesn’t fit your vision of the game, ignore): 1) first level should be easier, and should teach the player how to do stuff. 2) The combat is kinda clunky and unrewarding. It feels like the game would have been better without combat, in its current form at least. I wonder if separating enemies that actively attack player and girls to arrest into different entities could help here? 3) it feels like this game is literally asking for bondage :) I.e. instead of health use restrained state - with player can both tie enemies up (until they are immobilized) and getting tied up by enemy attacks.

Below are my on-the-go notes, but those are actually rather minor.

  1. Couldn’t figure out what compass does (how to understand the readings)
  2. Esc returns to main menu instead of setting the game on pause
  3. I get some weird “time” reading. Sometimes in “0.48” format where the last 2 digits either don’t change, or change slowly roughly once per second. Sometimes after restarting the level I get “37.28”. Not sure what it means.
  4. Powerups often overlap
  5. By dashing managed to jump out into the water and got locked there, seems to also have happened with buildings a few times.
  6. After defeated in FreePlay “Menu” button seems inactive? Or did I accidentally triggered arrest right before getting knocked down and ended up in softlock?
  7. Game is played from keyboard, but dialogue can be fast-forwarded only with mouse…
  8. [Ignore this - read later, leaving it here just to notify about controls confusion] Really uncomfortable controls. Both Shift and “E” mess badly with WASD, so they have to be pressed with the other hand, but they are too far apart to be able to stretch that much :) And when during the combat player needs to maneuver a lot… just doesn’t feel good. [Read from here :D] Ok, eventually (after more than a dozen of tries) figured out that to initiate the scene it’s enough just to touch the enemy (without dashing? because not always seems to work), no need to also press E - so this is by far more manageable.
  9. Powerups respawn? That’s good, but this is a critical information that might be good to explain in prologue
  10. It seems like it’s next to impossible to win without gathering a lot of powerups (which in addition seem to have caps, but those are never shown). looking for villains is fun, gathering powerups and avoiding fight is not fun :)
  11. Sometimes in the arrest scene the timer doesn’t go down (in UI, it works fine in the background).
  12. I must admit I didn’t figure out the difference between difficulty in different levels :) The biggest difficulty is to touch the opponent, everything else seems pretty much the same…
Developer(+1)

Wow. Your post is massive! You are really know a lot of things in game design. And I am impressed with your advices, they are REALLY GOOD, that bondage thing and separating villians is a great ideas to implement! Also I will try to recreate and fix most of the notes and bugs you find. Thanks for your work! 

Submitted

The powerups mechanic is an interesting idea. I wish they spawned more frequently or were easier to find because it takes a long time before you get fast enough to dodge projectiles and reach the villains.

Submitted

Fun game, it gives me some similiar vibes to the old game 'Adventures of Powerstick Man', yes that is probably just me.

I'd chill out in this universe, it could use some extra art for victory for each girl, but regardless its fun and could go places.

Submitted

The game was really hard but fun. I only managed to catch one of the two girls in level 2. The only way to catch them was to hope they get stuck on a building so you can get close without getting killed, but once they reached the outer area of the map, it was impossible to get closer.

The pixelated horny girls in contrast to the high-res dialogue sprites was a bit of a setback but well...

Here are a few suggestions:

  • In the Introduction, you could add a part that tells you, what the upgrades actually do (I still haven't figured out what the bolt does)
  • Give the player a way to either stun the enemies or make them invincible for a short period. (If the latter is what the bolt does, perhaps add an effect to the player sprite to show that the effect is active)
Submitted

Felt like a 2D Battle Royale !

Submitted

Hahaha the art for the characters was great! Catching the girls was satisfying once I could find them and catch them. I did have a hard time finding them until I noticed I could pick up the eye upgrade and speed upgrades. I wish I had some way to stun them or some kind of attack to use on the bosses because they shoot their projectiles really fast and I can barely catch them before they kill me. There were a few little bugs like that where I would catch them and I would die at the same time and I would have the restart screen and the fuck screen at the same time. The music was super catchy though! Fun times!