Play glorious catastrophe
Dominoid's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Uniqueness | #1 | 3.875 | 3.875 |
Overall | #6 | 2.600 | 2.600 |
Theme | #7 | 2.750 | 2.750 |
Gameplay | #8 | 2.000 | 2.000 |
Horniness | #9 | 2.250 | 2.250 |
Presentation | #10 | 2.125 | 2.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Use of the theme
Subs being captured and experimented on by aliens?
Team Members
Just me, but special thanks to the Blender and KDE crews.
AI generated content (If you used an AI)
None.
Assets used (If you used external or existing assets)
Purchased a lot of sounds from MagicalMysticVA; much of the rest is from Sounds.com & Epic Sounds. ArtStation merchant Canza Tescan produced the base of the boots and the hair outright; saved me a lot of time. It's purchasable on ArtStation.com. Many models began with CC0s from the Blender foundation before touch-ups. The rest is me.
Additional notes
Mostly just thank you for the jam, it's been a fun and busy week. Plus I have a rough idea how to build third person games now, which is great!
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Comments
Nice and horny concept! Overall the clothes = hp for you and enemies feels really nice. Speaking of game design issues:
Didn't understood what to do with a captured girls when you found them. Also, most of the enemy areas are easily skippable, though snakes bite really fast and if you walk near them can strip you ins econds without any visible attack anumations
Alas, I ran out of time. I've gotten a lot of great feedback on this one and may come back to it though.
The eventual idea was to have gates that unlocked when all enemies in an area were defeated, but I didn't have enough work time to implement it.
The idea is to grab the captives and take them back to the starting room. Thanks for playing!
I like the concept. The main problem is that I think the camera is a bit uncomfortable. I believe it's inverted on both axes. It's clear that you ran out of time to develop it fully, but I would love to see an improved version of the game in the future. Great job!
Thank you! I think I need to pull out a proper normal mouse and try that out. Sorry about the inversion.
I'm suspecting that my third person camera has a ways to go; I might try using an interpolated camera or something like that on it instead. Easier on the eyes. Maybe throw a pause menu with an invert-mouse option, on both axes, just to be safe.
Crazy how many different "mice" types we have these days.
Yes, it's interesting. Keep up the good work; I’d love to see how the game progresses!
Here for this. Yeah, sooo, on a regular drag mouse it's not very playable. I gave up after finding the first girl 😔.
Just to mirror the other comments about inverted controls, on a drag mouse it feels like when we want to turn left, we turn right instead. Same for up vs down.
But otherwise, this was cool! There's this really old game called Blasto where you save babes, and this gave me that vibe.
I found the concept and intro text very charming, and the game is functional for an early try with TPS games. There is room for improvement, but nice job nonetheless!
Edit: The cam controls were also inverted for me, it was a little hard to play this way.
Hopefully I've got that figured out. This is a little embarrassing, but I do not have a normal drag-style mouse in this household anymore!
If you play it again, do let me know if it works for you now!
i didn't finish the game but i really love the concept! honestly enjoyed the nostalgic feeling. i wish there was a way to pause / change the settings to make it full screen/change the inverted controls. it was very fun to hit things with the whip.
Inverted controls, huh? Like X-axis inverted? That might be an artifact of the mouse I use, I can address that. I'm on an M570 and I always get that mixed up. I might update it later today.
OK, updated the controls... it'll be easier for me to get used to with a thumb ball than it would be for everybody with a normal mouse anyway!
Also, I'm really glad you liked it!