This is so damn cool. Loved the background flashing with the beat, the dna-looking lazers, the sexy drum beats, the 90s synthy sounds, the concept of the game, so much. Thanks for a super fun 20 minutes.
Play experience
Drum Cloud's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality (score low for unoriginal, high for original ideas) | #7 | 4.417 | 4.417 |
Impression (score low for unimpressive, high for impressive) | #10 | 3.958 | 3.958 |
Legitimacy (score low for jam-spam, high for authentic "in the spirit" entry) | #16 | 4.292 | 4.292 |
Adherence (score low for poor theme implementation, high for sticking to theme) | #42 | 3.333 | 3.333 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This game is excellent. It is futuristic, fun, strategic, and musical. If you choose to do more with this, it would be really neat if you added different instruments.
You can see my testing/review of it here:
There's much more to this little gem than meets the eye. At first I thought it was a rhythm game. It's however a proper defender style shoot-em-up. Me likey! Musical part is there to get mega bonuses if you choose to do so.
After playing a bit through differently choreographed waves, you realize that you're presented with interesting strategic choices at the start of each wave. Spend precious time to methodically hunt for bonuses, risking the timeout, or just aggressively blast clusters of enemies and hope luckily timed hits will pump your multipliers. Go where the masses are for quick elimination or do it orderly from left to right so you don't waste time at the end of level chasing stray enemies across the whole map. Shooting for multipliers on kicks or on hi-hats... or both... or none... :)
There are only two things that would make this 100% for me. Fire rate should be faster, possibly automatic, and 25% bigger balloons for a greater pleasure of popping them.
Execution is flawless. Game runs smooth as butter. And your craft looks like a Flying V. Two thumbs up!
I've seen that wip you posted in show-your-stuff on discord. It' looking juicy with bigger enemies and I'm sure it plays better ;) Just watch out not to lose that color saturation. Semi-transparency combined with white wireframes could dim overall color appearance and make enemies harder to differentiate in the midst of action.
Agreed. I’m looking into how to do a neon shader so that the enemies really shine out. Also, plan to have different enemy types, projectiles shooting at the player, better backgrounds, rewriting the music engine as it doesn’t quite keep time on the web etc!! Lots of fun ahead in need of play testing :)
Very relaxing and a great game to just zone out to. Also love the addition of a tracker to make your own tracks
This was really good! It threw me off when the balls didn't move with the camera.
Really good game and audio (especially the sounds are very satisfying), it was a relaxing game play
Good Work!
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