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Future racer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Legitimacy (score low for jam-spam, high for authentic "in the spirit" entry) | #9 | 4.500 | 4.500 |
Impression (score low for unimpressive, high for impressive) | #11 | 3.917 | 3.917 |
Adherence (score low for poor theme implementation, high for sticking to theme) | #32 | 3.583 | 3.583 |
Originality (score low for unoriginal, high for original ideas) | #42 | 3.417 | 3.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Whoa the ASCII art is super cool! I've never played a game like that before. (also, was I running into stop signs? is that what those are?)
I've put my review/testing of the game into a video:
Thank you for comment!
I watched your review and it's pretty awesome! Thanks for testing my game. There are stop signs because this is one of the types of barriers. I didn't know what types of barriers to use, so I drew stop signs :)
love the ascii graphics
Thank you for comment!
I'm glad you like it :)
i love the ascii graphics
Thank you for comment!
It's nice to understand that not only I love these graphics
I like the ascii art esthetic. I think the collision checking needs work, maybe just check if you are colliding with the feet/bottom of an object. Can't seem to pass behind a robot for example. Would like faster weapon recharge too. Pretty cool.
Thank you for comment!
I have noticed that sometimes objects are difficult to go around because of their size or because the collision check is too accurate. Thanks for the advice!
Very cool art, and I like the straightforward gameplay. My only thing is that it was a little hard to tell when I would collide with something when going up or down.
Thank you for comment!
Yep, I think collision detection is too accurate, and that's why it is difficult, to avoid collision with barriers for a long time. But it is an idea of this game - not so easy, and not so hard to play.
This reminds me of Power Rangers Lightspeed rescue for the Nintendo 64
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I'm sure there is something in it)
Very nice ascii art!
Thank you for comment!
Yep, I think it is interesting to do graphics in this style
Impressive game in the Command Console. Maybe you could improve the pseudo colliders code because it is not always easy to elaborate a strategy trying to avoid obstacles. However I would like to say that it is probably the most impressive game that I have seen in a Console since a few years ago. Well done. One of my favorites for this Code Jam session ++
Thank you!
I am glad you liked it! I used console because it is difficult to write something with good graphics in C language. That's why I tried to do the best ASCII art graphics. About colliders, I used an interesting way - I created a new screen, with white (@) and black ( ) symbols, these are barriers. And I check if car is in these white characters, and if it is, then game over. I think it is not a best way, because of new array for checking every "pixel", but at that moment I don't knew what is the better way.
However thank you for comment. It is useful, when I read comments with pluses and minuses of my games, because I can do it better, if I know what other people think about this.