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A jam submission

Future racerView game page

Submitted by Nikita_Bunikido — 2 days, 8 hours before the deadline
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Future racer's itch.io page

Results

CriteriaRankScore*Raw Score
Legitimacy (score low for jam-spam, high for authentic "in the spirit" entry)#94.5004.500
Impression (score low for unimpressive, high for impressive)#113.9173.917
Adherence (score low for poor theme implementation, high for sticking to theme)#323.5833.583
Originality (score low for unoriginal, high for original ideas)#423.4173.417

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Whoa the ASCII art is super cool! I've never played a game like that before. (also, was I running into stop signs? is that what those are?) 

I've put my review/testing of the game into a video:

Developer

Thank you for comment!

I watched your review and it's pretty awesome! Thanks for testing my game. There are stop signs because this is one of the types of barriers. I didn't know what types of barriers to use, so I drew stop signs :)

Submitted(+1)

love the ascii graphics

Developer

Thank you for comment!

I'm glad you like it :)

Submitted(+1)

i love the ascii graphics

Developer

Thank you for comment!

It's nice to understand that not only I love these graphics

Submitted(+1)

I like the ascii art esthetic. I think the collision checking needs work, maybe just check if you are colliding with the feet/bottom of an object. Can't seem to pass behind a robot for example. Would like faster weapon recharge too. Pretty cool.

Developer

Thank you for comment!

I have noticed that sometimes objects are difficult to go around because of their size or because the collision check is too accurate. Thanks for the advice!

Submitted(+1)

Very cool art, and I like the straightforward gameplay. My only thing is that it was a little hard to tell when I would collide with something when going up or down.

Developer

Thank you for comment!

Yep, I think collision detection is too accurate, and that's why it is difficult, to avoid collision with barriers for a long time. But it is an idea of this game - not so easy, and not so hard to play.

Submitted(+1)

This reminds me of Power Rangers Lightspeed rescue for the Nintendo 64

Developer

Thank you for comment!

I'm sure there is something in it)

Submitted(+1)

Very nice ascii art!

Developer

Thank you for comment!

Yep, I think it is interesting to do graphics in this style

Submitted(+1)

Impressive game in the Command Console. Maybe you could improve the pseudo colliders code because it is not always easy to elaborate a strategy trying to avoid obstacles. However I would like to say that it is probably the most impressive game that I have seen in a Console since a few years ago. Well done. One of my favorites for this Code Jam session ++

Developer

Thank you!

I am glad you liked it! I used console because it is difficult to write something with good graphics in C language. That's why I tried to do the best ASCII art graphics. About colliders, I used an interesting way - I created a new screen, with white (@) and black ( ) symbols, these are barriers. And I check if car is in these white characters, and if it is, then game over. I think it is not a best way, because of new array for checking every "pixel", but at that moment I don't knew what is the better way.

However thank you for comment. It is useful, when I read comments with pluses and minuses of my games, because I can do it better, if I know what other people think about this.