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One Click Rumble's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #3 | 3.938 | 3.938 |
Creativity | #11 | 3.313 | 3.313 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Simple but effective and well executed! It did block my computer when exiting Full Screen Mode but I believe that's probably WebFlash's fault.
Thanks! Hope you enjoyed it.
Clever use of the mouse and click, reminds me of the old days of gaming, great work.
Thanks for trying out my game!!!
Your very welcome.
Great graphics, super satisfying feedback with the sounds and an movement. The difficulty curve is good, and I love all the different enemies and power ups. Great job!
Thanks for the feedback. I was not able to add an boss level though. Just lost the motivation to work any further. 😂
Same feeling for me, I struggled to add the other levels but I think it was worth it too
It is really cool how that you have different enemies and power ups in there. That game is really cool :-).
Because I am always happy about constructive feedback here are some ideas which I have:
I like the style very much and you should think of providing a mobile version of it. I think the gameplay is really intuitive and with one finger players will learn it instantly.
Originally I had planned to add explosion too. But halfway through I lost the motivation. But thanks to your comments. I felt like I should add it. I have updated the game now.
Also, the control originally was mouse click. But some people suggested that clicking mouse rapidly causes some hand-pain. So I had changed it to space bar. But I think different people have different opinions. So now I have allowed both the keys to function exactly the same. The game title is "One Click Rumble" anyways. So it seems reasonable to have mouse click as an fire option too.
For the boss level and tougher enemies - I think I'll do that after this game, because right now the code is such a mess. :-P
I want to first refactor everything so that it becomes easier to add more features.
Mobile version: I have a android version exported too. But after getting it tested by some of my friends, I found out that it probably makes sense to have two hand control for mobile version. One to move the player and other to fire. But as I said, this project right now is too much messy. But I'll definitely try to release an android version of this game.
Anyways, thanks for playing this game. I love constructive feedback for that anything. It really helps me in improving my future projects too. :-)
A lot of fun and good idea, i love spamming spacebar and covering enemies with rain of bullets haha, good job
This is exactly what I wanted the player to feel while playing this game. Thanks for playing !!!
Happy that you liked it 😃
Good old Spacewar!, but in an interesting performance, very good!
Thanks for trying out my game. :-)
The Cones and Shooter-style mechanic reminds me of Twin Bee.... another nostalgic entry.
Hope you enjoyed it!!!
Nice one! Some times the enemies just spawn in front of you and you can't avoid them...
But still liked it :)
I have implemented some logic to avoid such condition in the latest update. If you want you can retry.
Controls have also been changed in latest release. Now space bar will move and fire. Mouse will just control direction if spacecraft.