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hypnic's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #13 | 2.453 | 2.857 |
Music | #14 | 2.698 | 3.143 |
Theme | #16 | 1.717 | 2.000 |
Playability | #16 | 2.085 | 2.429 |
Overall | #16 | 2.085 | 2.429 |
Overall | #16 | 1.993 | 2.321 |
Art Challenge | #16 | 1.472 | 1.714 |
Story/Narrative | #17 | 1.104 | 1.286 |
Artwork | #17 | 2.330 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
thanks for participating!, don't forget to rate the other games, and nominate your OGA favourite.:)
A fun start but definitely on the hard side, especially the fact that you take damage from hanging out on the edges on the play field. Control scheme is only ok on PC but I can see where it would feel right at home on a touch screen device.
Good work and sorry to hear about your cold! Do keep us posted on your progress with the game over on OGA. Would love to see how it improves now that your are feeling better.
Hey, I had some issues with the windows version. See the attached image.
Yeah, I didn't make the game not resizable but it shouldn't be. Thanks for the report!
Bullet hell in space? Something like that. Very interesting. I like the controls, but I wonder if I'm missing something. I was wondering if I could return fire, but nothing really did that. So, I guess not? Anyway, good job on getting it done on time, I like how it's moving down and not the traditional going up style.
Yeah, it was mostly about dodging. I planned on adding something like an invulnerability potion that stores up and then you can use them by tapping the screen, but I ended up getting the worst cold of my life two weeks ago and am still not 100%, which has taken a hit on this project sadly. I'm probably going to keep working on it after the jam to add that and iOS support. Thanks for playing!
Dang, sorry to hear that! Get well soon.