Love the tempo increase. Nice and tense piano piece that really matches the runaway theme.
Play soundtrack
Time to Run's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Correlation to theme | #33 | 3.941 | 4.063 |
Composition | #104 | 3.456 | 3.563 |
Impression | #129 | 3.274 | 3.375 |
Overall | #130 | 3.335 | 3.438 |
Creativity | #167 | 3.214 | 3.313 |
Quality | #181 | 2.789 | 2.875 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Description
When the theme was announced I immediately had this idea of someone in hiding being found out, forced to runaway, and ending up in an unknown forest. The music has three distinct sections corresponding to each step in that story.
This jam happened while I was in the process of moving and starting a new job, so I only had 3 days to work on this. As such it is a only piano and not fully orchestrated. I'm very happy with how it turned out despite time constraints, and I will definitely be orchestrating it after the jam.
I used FL studio for the entire composition process because I didn't have a lot of time and wasn't experienced enough with musescore to generate an actual , readable score. I used the FLEX plugin's piano sound library.
Theme:
![](https://cdnb.artstation.com/p/assets/images/images/040/820/173/large/azahara-frankenstein-azahara-frankenstein-visdev-magic-forest-rpg-resize.jpg?1629968579)
How does it fit the theme?
The score follows our main character in hiding. They are discovered and forced to run away as they are chased, and lose their pursuers in the forest depicted in the theme art.
Link(s) of the submission on streaming services
https://soundcloud.com/user-45588014/time-to-run-ost-jam-submission
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