Damn, that is one hell of a shop theme, I never expected something like this at all. I don't know your approach for the Battle Theme its kinda seems like a battle theme but at the same time its a bit gentle. Anyway good job !
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Axiom Towns's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Impression | #118 | 3.335 | 3.438 |
Correlation to theme | #125 | 3.335 | 3.438 |
Quality | #149 | 3.153 | 3.250 |
Overall | #153 | 3.201 | 3.300 |
Composition | #158 | 2.971 | 3.063 |
Creativity | #167 | 3.214 | 3.313 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Description
The artwork given reminded me of a few RPGs I've played, but the pastel palette perhaps hinted at something a bit synthetic. My frame fell somewhere between Xenoblade Chronicles and Hyper Light Drifter.
I imagined a third person experience that starts in a small village that you are soon outcast from due to a "curse" that your family has superstitions and presuppositions about. The objective is to search for a cure so you can return home, or find the truth about your "curse" in the Farlands.
All of the tracks are meant to be looped except for the "Leaving Home Theme", which would be used for a cinematic / cutscene.
I composed each track starting with chord ideas initially. There are some really neat harmonic ideas that did make it into this, especially in the battle theme. Then, I usually try out some melody lines on piano and guitar, then figuring out time signature and build from there. I used ableton as my DAW and Dune 3 for most of the synths. The drums on the battle theme are made in operator and the rest on the shop theme are sampled from a drum machine.
Theme:
How does it fit the theme?
The pastoral arrangement in the home town and leaving home themes was designed around a village nestled in a forest, so much so that paths around the village are rather paths through forest instead. It's very clear that the inhabitants care to not disturb the land they share with the trees. This is what I interpreted from the artwork. The theme "runaway" is represented in the story. You are not only exiled, but also running from yourself into the unknown in search of a cure for your own humanity.
Link(s) of the submission on streaming services
https://soundcloud.com/tdyskinesia/sets/axiom-towns
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