I was captivated by the swirling synths at the start and then the second part kicked in an it was grand! I really appreciated how these tracks all worked together as one like a pastiche for the full soundtrack. Bonus points for the tempo changes that were masterfully handled and fit the time theme perfectly.
drive, elizabeth
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To have done seven tracks is impressive to start, let alone each having their own distinct styles which each evoked different feelings linked to their level descriptions - incredible. I love your musical style and how each track said what it needed without become at all repetitive. 'Goodnight Midnight' was the highlight for me but seriously, any of these tracks could have been.
Adding Radiohead-like vocals? I dream!! (Thom Yorke - if you're reading there I'm happy to talk..) Thanks for the detailed feedback, I am always fascinated and appreciative to hear how the music that exits from my somewhere in my brain is heard by others. And to be completely honest, I have NO idea what your feedback for Second Change means, but if it sounded okay then mission accomplished!
Wow.
I think you had me at the opening with 'It's Timing Time' (great title), and the tracks that followed carried a sense of intrigue and action that really fit together. 'Sick Beat..' is funky as but also references slips in time/timing which was cleverly done and really neat. And 'The Part Where It's Serious' was suitably serious and sinister. Super impressive entry!
(Edit: sorry, misspelt the first title! :( )
I can't say I've seen many FPS game 'soundtracks' (platforming or adventuring games seem more common) so that hooked me immediately. The two tracks absolutely set the scene with immediate tension that was perfectly backed by your instrumentation choice - outstanding work!
edit: I write up my comments before I read anyone else's for each game so they're not influenced, and just saw how many comments referred to the feeling of tension!!