This is great! The instruments all work very well, and I can easily picture the game just through the music! My favorites are "The Tale" and "Adios." They're perfect capstones for the soundtrack as a whole. Well done!
Play soundtrack
tales of the forest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Impression | #17 | 4.095 | 4.095 |
Composition | #39 | 4.048 | 4.048 |
Creativity | #41 | 3.905 | 3.905 |
Overall | #42 | 3.867 | 3.867 |
Quality | #43 | 3.952 | 3.952 |
Correlation to theme | #131 | 3.333 | 3.333 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Description
Genre:
I don't quite know what it would be called but it's a moody, acoustic vibe designed to fit the aesthetic of the picture theme
The game:
I imagine the game would be some sort of stealth-ish metroidvania (probably not focused on combat), where you play as a runaway in a sort of medieval world.
The game concept was meant to be very simple, as i imagine that the lore and stuff would be a big part of the game itself (but i didn't get to do that because who has the time ¯\_(ツ)_/¯ )
What each track means:
The tale: it's the main menu theme and introduces the player to the vibe of the whole soundtrack, in addition to also introducing the player to a motif that would be explored in the rest of the game (which i didn't do a lot, since this is just a fraction of what i imagine the whole game would be)
The forest: this song would play in the first few areas of the game (a forest), in which the player would be running away from some sort of authority (hence the stealth part of the game concept)
The village: a safe but sort of mischievous place, the player would meet a lot of unique people on this village (npcs that would help you unlock more powers and all that jazz)
Deals and deals: plays as the theme to a shop in the previously mentioned place (maybe some sort of traveling merchant)
Adios: a song that would play in the credits of the game (and that's basically it)
The composing process:
Most of the ideas explored here were achieved by just messing around with instruments until it got the right feel (aka the "noodle around for lots of time until something comes together" approach)
There are a few things noteworthy though, like the clarinet being a representation of the player (and/or the forest) and the melodic motif in "The tale", "Deals and deals" and the middle section of "Adios" being the same/ a slight variation of the same thing.
DAWs used:
As i don't have a proper microphone to record my acoustic guitar, i had to use BandLab on my phone to record it, but for the rest (and most) of the entire process, i used FL studio 20 (using mostly xpand!2 for additional instruments)
Message from the artist:
i'll sleep for a thousand years after this
Theme:
How does it fit the theme?
The soundtrack was designed on the aesthetic of the picture theme, but also the game concept is centered around some sort of runaway
Link(s) of the submission on streaming services
https://soundcloud.com/2058music/sets/tales-of-the-forest
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