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A jam submission

ForesterView project page

For the OST Composing Jam #4
Submitted by David Caldarella — 1 day, 8 hours before the deadline
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Play soundtrack

Forester's itch.io page

Results

CriteriaRankScore*Raw Score
Composition#14.6754.675
Quality#24.6254.625
Overall#24.4804.480
Impression#34.5754.575
Creativity#44.3754.375
Correlation to theme#184.1504.150

Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Description
Forester is a serene blend of instrumental and 8-bit timbres, both traditional and soundscape-like. The soundtrack makes heavy use of the woodwind family of instruments, including the flute, oboe, clarinet, and bassoon, plus features for the piccolo and cor anglais, along with a solo violin and cello, harp, guitar, and other instruments—plus a set of magic8bitplug chiptune synthesizers. It accompanies a side-scrolling puzzle platformer about traversing a vast forest in search of a cure for your husband’s sickness—all with a child in tow. For this project I used the Cinematic Studio Woodwinds, Strings, and Solo Strings, along with Eastwest’s Hollywood Percussion, Symphonic Choirs, the magic8bitplug synth, and a handful of other instruments that were packaged with Studio One 5, the DAW I use.
Follow along with the track list as you listen!
Track 1 – Forester (Title Theme)
I wanted this track to be representative of the full spectrum of sound encountered in this soundtrack, so I used a blend of orchestral instruments, drumset, and chiptune. While the main theme doesn’t reappear later in the soundtrack, the secondary theme does appear in tracks 7 and 8, The Marshlands.
Track 2 – A Tale of Two Lovers
This track accompanies the opening narrative for the game:
“Old Yard is far, far away from everybody. But you and him like it that way. A home, by the forest… what is missing?

You both know what’s missing: how much you would love a family. But there’s nothing either of you can do…

One day, a certain goddess took pity on you: Esona, guardian of the very forest you live beside. In her empathy, she blessed you both with a baby girl.

Those months were so happy. Then, he got sick…

Again, Esona calls to you: ‘your husband will not survive much longer. You must come to my temple, deep in the Forest… there, I can help.’

You cannot leave him with the baby. But to bring her along… it’s the only choice you have. You must find the cure. You must save your family.”
This track introduces the Lover’s Theme, which reappears often throughout the soundtrack.
Track 3 – Nettle Glade (Day)
“Travel through Nettle Glade, and mind your step—you will get to Lumbermill Lake quickly if you can keep your footing.”
This is the first area in the game: a clear, open forest with plenty of light. The track is mostly dry (no reverb), meant to emulate the sound of real woodwind instruments as well as possible—evoking the same intimate tone as the Link’s Awakening soundtrack.
Track 4 – Nettle Glade (Night)
“The Underbrush hides below us—a mirrored place where the bounds of reality loosen before you…”
It takes several days to travel from section to section, and as you go, there are clearings to light a campfire and rest. Once you fall asleep, you emerge in the Underbrush, a dream-like place where you can alter the real world to your benefit. These mirror levels feature slowed-down versions of the daytime tracks reorchestrated to chiptune.
Track 5 – Evening’s Reflection
At the conclusion of every level, after you set up camp in a clearing, your character will reminisce about his journey and memories of his husband and daughter. This peaceful guitar solo features the Lover’s Theme.
Track 6 – Lumbermill Lake
“Any deeper into this forest and things start to get... interesting.”
The first town you come upon in the game, Lumbermill Lake is a cheery and restful village, and the deepest most people will travel into the forest. Only those who seek the shaman Jessamine will go beyond its border and into the Marshlands.
Track 7 – The Marshlands (Day)
“Go, seek out the sage Jessamine: she will know the way to the temple you speak of.”
The Marshlands are a darker area of the forest, filled with mystique—even rumors of the supernatural. Few ever travel here, and those who do risk getting lost.
Track 8 – The Marshlands (Night)
The night version of Track 7, rearranged for the chiptune synths.
Track 9 – The Marshlands (Dark Night)
“This dream-world… it is not as perfect as it seems… something grows, it leeches…”
Within the Underbrush, a disease is spreading: called The Leeching, it blackens and wilts any plant it touches, rotting the air and altering the landscape. When you encounter areas of the Underbrush infected with The Leeching, the music becomes static, with whisps of fragmented melodies fading in and out.
Track 10 – The Oasis
“Few travelers arrive to the Oasis. And in our history, no traveler has ever passed beyond its walls, into the deep forest. At least, not willingly…”
The Oasis, the second town in the game, is a small tribe almost entirely isolated from the rest of the world. I wanted to give it a desert-ey feel, even though it is within the forest. This is the location of the Shaman Jessamine, who aids you on your quest to find the cure for your husband’s illness.
Track 11 – Jessamine’s Temple
“Esona, she speaks through you… perhaps you are destined to travel past this place, walk the paths no human has walked in centuries.”
Jessamine’s Temple, home to the shaman herself, uses the theme from The Marshlands, but, slower, darker, and with more of a tango feel. This is where Jessamine gives you her blessing to pass through the gates and into Wisteria Pass, an otherwise forbidden location for outsiders. This particular track is in 15/4 time and was fun to write!
Track 12 – Wisteria Pass (Day)
“A place of angelic visions… Wisteria Pass is the wonder of the world few will ever see. Don’t let its beauty distract you.”
An ethereal glade of purple, blue and white flowering trees, Wisteria Pass is known only by the inhabitants of the Oasis. To give it a magical touch, I added women’s choir swells, harp glissandi, trills in the flute and oboe, and a warm, gentle FM electric piano. It almost sounds like water level music to me, and is one of my favorite tracks 😊
Track 13 – Wisteria Pass (Night)
The night version of track 13, rearranged for chiptune.
Track 14 – Wisteria Pass (Dark Night)
A corrupted version of tracks 13 and 14, to represent the Leeching.
Track 15 – Aspenroot
“The creatures that live here, do not be frightened of them… they are the guardians of this forest, and they will guide you on the right path.”
Aspenroot is a village inhabited by magical beings of all sorts. A truly remote village, and the last town before the Temple of Esona, it is difficult to gain the trust of these people. This track is in 5/8, and the lack of a strongly rhythmic melody gives it a disorienting, yet magical, feel. Once you gain the trust of these villagers, they will let you go to The Thornway.
Track 16 – The Thornway (Day)
“The Leeching… it emerges from the Underbrush… we are short on time now. The Thornway is dangerous. Day and night won’t be clear to you anymore.
The Thornway is the final stretch until the Temple of Esona, and it is corrupted by The Leeching. There is no rest in this section, as day and night seem to flow freely from one to the next. I wrote this track to be hectic and high-energy, but wanted it to call back to track 3 (Nettle Glade) as a glimmer of hope.
Track 17 – The Thornway (Dark Night)
There is no regular night level in the Thornway, as all of the Underbrush is corrupted by The Leeching. This track in particular has a more aggressive static sound, with an echo of the hopeful melody from Nettle Glade that phases in and out.
Track 18 – Entering the Temple
“It’s gotten into the temple… be careful, forester. I may be not be able to guide you much longer.”
Esona’s temple is a glassy, opulent marble palace, and the echoey organ sound is meant to display that. Yet, the harmony is strangely cold and dissonant, representing the infestation of the Leeching into the temple, and later, into Esona herself.
Track 19 – Facing Esona
The final battle of the game has you fighting Esona herself, now infested by the Leeching.
Track 20 – Her Final Wish
“I cannot give you what you wish anymore. The Leeching, it will overtake this entire forest. I cannot fend it off alone…”
Esona and the forest are succumbing to the Leeching: in fact, it is the same disease that has sickened your husband. The only way Esona can repel the disease is with the strength of another goddess—your child, in fact. In the final decision of the game, you must choose to either leave your daughter with Esona in the temple, saving the forest and your husband, or keeping your child to raise alone as the forest, and your husband, succumb to the Leeching.
Track 21 – Homebound (Credits)
Regardless of your decision, the ending credits will show the various locations as you return home, either with or without your daughter. When you arrive back to Old Yard, you either say goodbye to your husband or inform him of what happened. It’s a touch choice, and there are consequences for either action.

Message from the artist:
It’s been so nice to return to the OST Composing Jam, as my past two jams were some of the most fun, and the most free, I’ve felt while composing for video games. I’ve never shot for so big of a soundtrack before, and though I originally wanted to try for 32 tracks, I’m beyond satisfied with the 21 I was able to make. A couple of weeks ago, I had to end a long-term relationship. Since then, I’ve been in a creative block worse than I’ve seen in a while; and ultimately, it was this jam that brought the joy back into music-making. I’m so excited to share this soundtrack with you all, and to sink in to some incredible music from my fellow composers 😊

Theme:

Runaway
Picture theme

How does it fit the theme?
Both themes played a big role in this soundtrack, but for different reasons. With the word Runaway: our main protagonist identifies as a gay man, and he and his partner are runaways of society, in a sense. They move to a remote corner of a remote town, Old Yard, to get away from judgement. And in the same sense, our main character doesn't always feel safe about being honest on his journey. He is also a runaway from his new home, leaving for the forest in search of a cure. As for the image, it inspired not only the story of our main character, entering a dark wood with his child, but the entire ethereal and magical aesthetic of the soundtrack. The vast forest dwarfs the small figure, a contract explored through massive reverb in some tracks and very close mics in others.

Link(s) of the submission on streaming services
https://soundcloud.com/david-caldarella/sets/forester-original-soundtrack

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Comments

Viewing comments 32 to 13 of 32 · Next page · Last page
Submitted

The mix of 8-bit sounds and traditional orchestration is something I've never really heard before, and you pulled it off beautifully. Awesome job!

Submitted

A tale of two lovers is my favorite track! The guitar work in Evening’s Reflections was perfect.

Loved how across so many tracks you were able to keep the same vibe and had this mix between orchestration and more old school synth work. 

Submitted

Soundtrack is ready, just add the game, shake, not stir, and it's ready to serve ^_^

I Like The Oasis - optimistic and danceable track.

Good job!

Submitted

21 pieces in one week! Ok some are variations of some but all are so well done! And the instrument sounds are really clean. Out of curiosity, how did you get that guitar sound in Evening's Reflection?

Submitted

The combination of textures here is wonderful! And excellent composition and use of those libraries. I use a lot of the same ones but definitely don't have the same mastery over them. 

The instrument choices are perfect for a forest environment, and the 8-bit textures blend in so well with them.

Big fan of the unique chord combination used throughout. Tracks like The Oasis and Marshlands stand out to me for that!

I do think that some of the tracks could be shorter due to the number of tracks in this OST, but each and every track was of incredible quality. 

Overall, an incredible OST that reminds me of games like Octopath Traveler!

Submitted

(I apologize in advance for the lengthy comment, but I felt that all of the wonderful work you put into this deserves to have its reception and praise be heard)

Forester Title theme: You have a great ear to be able to place such different instrument timbres next to each other and make them sound phenomenal. The solo violin is gorgeous. I think it was a cool choice to have the long 8 bit synth play a pedal tone underneath because it prepared my ears to hear orchestral plus 8 bit together for the rest of the soundtrack.

A Tale of Two Lovers: The lute-like strums accompanying the flute and oboe give such a delicate sound that is perfect for a story-telling narrative to set up the game. They are so exposed yet they sound so good. I may need to invest in the libraries you use… but at the same time I wish I could at the same time get the skill you have at making them stand out and come to life!

Nettle Glade (Day): The staccato woodwinds, especially in the minor B section sound like actually skipping or tip-toeing through a field of nettles. Great musical imagery.

Nettle Glade (Night): This is such a cool idea to have alternate versions of each level and adds tremendously to the gameplay. The low piano roll felt so good in this song. I like the sparseness of acoustic instrumentation with just the occasional piano painting the musical imagery that you are in a different place, but it still is connected to real world.

Evening’s Reflection: I love the reintroduction of the Lover’s theme here. I notice that there is quite a lot of reverb added to this track, but with the solo guitar, I wonder if finding an intermediary value would be beneficial so that the rawness of the solo guitar can help emulate the rawness of the emotion the main character feels during this point at the end of each day.

Lumbermill Lake: This is my favorite so far! I love the short string clusters panned to the side. The guitar feels so peaceful against the string breeze while the piccolo and xylophone add some jovial excitement to the texture. Expertly crafted! I may end up borrowing your instrumentation choice on this one.

The Marshlands (Day): This has a very desert-y sound to it which I absolutely love. The piano and bells then add more of a mystical feel. The contrast of the dark atmosphere with the re-introduction of the main theme feels perfect. It makes this location feel uncomfortable yet familiar. So far in your soundtrack I notice a really nice balance of at least 3 different instruments carrying the melody in each track which I think is a really great way to also create more character identity in each of the pieces. I like this idea and will try borrowing it to see if it helps my composition.

The Marshlands (Night): The spooky wobble is a fun touch. There is a muddiness to the wet reverb you use which fits nicely with what a marshland actually is. Again I like the light piano ornamentation with chip tune theme you use for the night themes.

The Marshlands (Dark Night): Another really cool idea! It would have been cool to hear the transition in action within the night theme. But in this format it’s also game ready!

The Oasis: Adding in the electric bass is a new instrument which tells us that we’ve reached an area that we’ve never seen anything like before yet which I think is a very clever effect. But I also notice similarities in the melody from the marshlands to this theme which make it feel like a natural progression on the journey.

Jessamine’s Temple: What a unique piece to write a tango in 15/4 time. This definitely adds to the exotic feel of the temple. Using both orchestral instruments and chiptune within the same piece after hearing the chiptune exclusively in night themes before gives the sense that this temple exists somewhere in between the day and night worlds.

Wisteria Pass (Day): The choir and flute swells make this area feel magical. The synth sound gives a nostalgic feeling of the classic Mario 64 Dire Dire Docks making this place feel extra special. 

Wisteria Pass (Night): Glad you kept the choir and flute swells even in the night theme! That would be difficult to translate to chiptune I would think.

Wisteria Pass (Dark Night): Oh that low EQ on the choir sounds perfect for the dark night version! The reversal effect is also unique and interesting.

Aspenroot: Your description of this location is very apt. Disorienting and magical are great descriptors and the choices you made to fit those characteristics were very clever.

The Thornway (Day) and (Dark Night): Having the orchestra and chiptune playing together described exactly what was happening in the story without me even needing to read what you wrote (though I did because your story-telling is very intriguing).

Entering the Temple: The echoey organ with both diatonic and dissonant harmonies gives an odd sense of spirituality and toxicity. It is difficult to find a tonal center which is a great effect for your musical narrative.

Facing Esona: The organ intro is definitely final boss worthy! The following bassoon bounciness feels less final battle-y but gives a sense that you need to be tactful and calculating in how you face Esona rather than just button-mashing to win the battle. I wonder if adding more to the percussion might have made Esona feel a little more powerful as a final boss.

Her Last Wish: After everything before, this is such a heart-wrenching decision to make. It’s cruel to do to the player, but also such a perfect way to cap such an emotionally investing story. The somber tone with the flute playing a sweet melody and reintroduction of a previous motif give the music the bittersweet sensation that matches the gameplay. Such great ideas!

Homebound (Credits): This is a nice finalizing piece that captures the emotions of sadness, guilt, relief, exhaustion, and consolation. I wish I had the ability to include so many emotions into a single loop! Well done!

Overall: What a special thing you have created. This is incredible. I frequently reserve 5 star votes in any given category for submissions that truly standout to me, but yours has stood out in a way that I believe earns you all 5s: my impression of the story, the quality of sound, the expansile world of the game and the nuanced details you paid attention to and the shear volume of quality music stands out; the creativity with having alternate themes depending on time of day and on spread of disease and the way that the alternate versions present themselves and their instrumentation is an extremely creative, yet perfectly implementable idea for this to be game-ready; the composition is amazing in the way you weave instrumentation, have interesting harmonies and flowing melodies that all have purpose, and in the use of overarching structure, story-telling through music, and use of motifs is professional; the quality of the sounds you use and the presentation of your mixes sound like they come from the biggest name labels and make the music sound alive; and the theme is embodied completely in the story you’ve woven from both the aspect of running away as well as the picture theme to create environmental context for your game. All in all, amazing work. You’ve created a few masterpieces over the past few OST jams and I certainly hope you get the recognition you deserve in this one. Masterful work not only on the composition, but on the story and game narrative and design as well. You have a marketable product here that is very much worthy to be a best-selling game. I highly respect your talent as well as your altruism as I’ve also noticed you have been writing thorough and helpful comments for many submissions. Thank you for all you’ve done and for being a part of this community! Excellent, excellent work my friend.

Submitted(+1)

This soundtrack is absolutely incredible. 21 tracks with so much quality and emotion.

It's amazing that you managed to compose what is quite honestly, a full soundtrack in such a short time. I could totally see this being part of some incredible indie game that breaks all records, especially with all the story ( and gameplay details ) you give with the description of each track.

Now, I don't to point fingers, but considering your mention of Link's Awakening, and how much this reminds me of games like Skyward Sword ( and a little bit of Twilight Princess ), I  think there was some inspiration from the Zelda series' music. It's a great place to pull inspiration from, and i think you captured the feeling of those soundtracks beautifully.

I'm sorry i couldn't go over each track individually ( like you did for my submission ), since I'm not nearly good enough for that, but i will say that every single track made me verbally admit how shocked i am.

 Absolutely fantastic job, and a definite 1st place candidate in my book.  😁

Developer(+1)

Thank you so much for the feedback, it is so appreciated :)

I would really, really like to see this game come to fruition somehow-- but I wouldn't know the first place to start with that, so who knows if it'll ever happen.

I wouldn't say the soundtrack was directly inspired by the likes of Legend of Zelda-- at least not from a compositional perspective. I simply haven't played enough Zelda games, honestly! From a sonic perspective, though, I can shamelessly admit that WITH the close-mic woodwind sound present in tracks like Nettle Glade (Day), The Oasis, and The Thornway (Day), I was trying to emulate the new Link's Awakening. If you go and check out my soundtrack Animula (MUCH shorter than this one, I promise XD) you can hear a more direct inspiration from Breath of the Wild, at least in the first two tracks. And if anything, this is a good excuse to go check out Twilight Princess' soundtrack!

No stress about going over each track-- there's a lot of them, that would be super unrealistic. I appreciate that you even listened to all of them! And again, your soundtrack was really great-- good job!

Submitted (1 edit)

Hey, just listened to it, it's really good as well!

I can definitely hear the breath of the wild inspiration with the ambient tracks ( also sorry for the Zelda inspiration accusation. i thought i was pretty spot on, but i guess it was in my head haha ). 

And to be quite honest, i think it is always a good excuse to check out Twilight Princess's soundtrack! Such an amazing game lol.

( Also thank you for all the compliments! It means a lot 😁 )

Submitted(+1)

Your composition and orchestration were on point! You managed to make a large quantity of tracks while still keeping a pretty stable level of quality. My only complaint (it’s a very minor complaint) is that sometimes while listening it felt like there were too many tracks, but they are all very good so was less of an issue. Great work!

Developer(+1)

Thank you so much for listening and for the feedback! I know-- this was a really long soundtrack, and honestly, after the track loops back to the start, it would be fine to skip to the next one. I guess I just had a lot to say, and needed to get my creative juices out!

Submitted(+1)

Not much I can say, I hope to be playing some games with your soundtrack soon!

Developer(+1)

Thank you so much for listening :) I hope the same thing too!

Submitted(+2)

What a journey really, just waw... Their are few words that can express how I felt while listening to your soundtrack. The music, the story, the world you depicted, everything feels so alive. I feel like I've just finished a game/book I was so invested I didn't want to end.

The blend of chiptune and orchestral was a genius move and completely made sense and contributed to your world building. Overall, every choice felt intentional and made sense in the great scheme of things. 

Every track had it's own feel, it's own story yet everyone of them is connected to the world it lives in. I absolutely love the Lover's theme, the way the Flute and Oboe entangle beautifully when first heard, the way it's a bit muted when harmonised in "Her Final Wish" to give just a glimmer of hope in such a though choice that feels wrong yet right either way... And I have to give a special mention to that daaamn triangle, I've never heard this instrument have so much impact on a piece of music. It gives that spark of magic to every track it's in, and also contributes widely to the momentum of the different parts and movements!

I truly enjoyed every little detail you put in there and I can sense how much of yourself you've put into this soundtrack. I know it must have been hard and I tip my hat to you for that! 🙂

You're one of the reasons I even got into the OST Jams through "Animula" and probably contributed to why I got into making music. So needless to say I had very high expectations when I saw that you were participating, and you completely surpassed them 😄

All in all, I just wanted to add that I really understand what you're going through, yet every situation has it's share of complications and so I can't begin to comprehend what you feel, but through your music maybe I'm a little bit closer to it! 

Congrats on this phenomenal soundtrack 👏

Developer(+1)

You've just about moved me to tears, my friend... it's crazy to think that my music could have been such an inspiration for someone else.

AND YOU LIKE THE TRIANGLE... DO YOU KNOW HOW MUCH TRIANGLE I USE AND IT NEVER GETS ANY RECOGNITION >m<

God bless you for liking it. It's, like, my third favorite instrument.

Seriously though, thank you for listening and for giving such great feedback. It's always wonderful when people pick up on the subtle nuances, reharmonizations, and other little details that make the music special. 

Submitted(+2)

Hollow Knight meets Undertale. This is fantastic! Enough has been said already about the volume and production quality, and I want to draw attention to your writing. You have a great ear for lyricism and beauty in the structure of a loopable track. This is what great video game music sounds like! And after taking me on this whole journey, it was Homebound that you really hit me with. Right in the emotions.

I will admit that when I saw the length of this album I thought that no way could it all be good. But you seriously proved me wrong and inspired me to be more ambitious in the next jam. I absolutely love to see you taking full advantage of this amazing opportunity that Lone Rabbit gave us and pouring your heart into your writing. It shows! 

Developer

thank you so so much for this feedback, you have no clue how much it means to me to hear this. I’m glad that you enjoyed Homebound— this is definitely a tough track to listen to, especially as the one who wrote this story. You are really kind, and I appreciate you giving the whole thing a listen :)

Submitted(+1)

I cannot even begin to fathom conceiving the amount of tracks you managed within the span of time this jam took place in, and of such high quality and excellence. Bravo!

Developer

thank you so much for listening and for the feedback!!!

Submitted(+1)

Wow, you made a lot, and Wow you were able to keep the quality trough all the 21 tracks you made, great job!

Developer

thanks so much for listening!!

Submitted(+1)

MAN! Simply fantastic! Incredible the way that you can immerse me inside the atmosphere of these tracks. Melody, harmony, instruments... everything is perfect! I confess that I'm so intimidated now.😂

Congratulations, man! May God always bless your work as He did with this one!

Developer(+1)

You are too kind!! Hey, do not be intimidated even a little bit-- I don't write music to scare other composers! Be inspired, not discouraged

Submitted(+1)

Blown away by not only the creativity and ingenuity here, but also by the consistency and sheer number of tracks you finished. Incredible job!

And now I'm really wanting to get Cinematic Studio Woodwinds, because I have everything else in their series... someday soon... they just sound so good!

Developer

Thank you for listening and for the feedback! And yes, CSW is really, really worth it-- I recommend you go for it!

Submitted(+1)

Wow, this is incredible! I really dig the sounds you created. A Tale of Two Lovers has a fun melody and the harp really enhances it. There are a lot of fun tracks and a lot of work put into this. Great job! 

Developer

Thank you for listening and for the feedback :)

Submitted(+1)

This is an impressive piece of work, no matter how you look at it. I don't really have anything more to add than what's been said below. Chiptune and Orchestral really make for a beautiful blend.

My nitpick, if you can even call it that, is that 21 track is definitely a lot of commitment to ask to the listener, when there are 191 entries to listen to, haha. Imho, you work would still have five stars out of five with only half the length. But I also do understand that you have a full story to tell.

Developer

Thank you so much for your feedback!!! This is actually quite interesting and I have to agree, 21 tracks is a lot. I was originally planning on 34 tracks but, after writing Wisteria Pass, my motivation began to diminish pretty quickly :)

But after listening to several dozen soundtracks, I am getting a bit listening-fatigued and would be equally overwhelmed for sure XD maybe I should make a recommended shortlist of vital tracks to check out...

Submitted(+1)

Wow your productivity is massive! Great sound quality and I like your experimenting with time signature (15/4 etc). 

I really liked Nettle Glade (Night) and how the melodies and sounds evolve and intertwine with each other with some great unexpected elements. 

Very nice strings in Marshlands (Day) 

Loved the concept of the fading in/fading out Leeching in Marshlands dark night! Worked very well!

Developer

Thanks for the feedback!!! It was awesome getting to hear your soundtrack as well, glad you took the time to listen to mine :)

Submitted(+1)

Beautiful music and high quality sound, I really enjoyed your tracks!

Developer

Thanks so much for listening!

Submitted(+1)

I'm loving the super upfront sound design in 'forester the thornway (dark night) bold choice but it pays off!

Also the tune in Wisteria Pass (night) is really pretty! Great job dude!!

Developer

Thanks for listening, glad you enjoyed!!

Viewing comments 32 to 13 of 32 · Next page · Last page