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A jam submission

ComputerifiedView project page

Submitted by IlayTsa (@IlayTsa) — 35 minutes, 39 seconds before the deadline
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Computerified's itch.io page

Results

CriteriaRankScore*Raw Score
Correlation to theme#1533.8063.806
Creativity#1803.7103.710
Composition#2273.6133.613
Overall#2333.5553.555
Impression#3013.3553.355
Quality#3853.2903.290

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Description
This ost uses a lot of more cinematic/orchestral elements.
Some of the tracks are more inspired by Jazz, Funk, Electronic music and more...

I used Garageband (and loops from it's royalty free library) for writing and producing, on top of Musecore 3 (for writing) and some real-life recordings of instruments.

This game would be a sidescrolling, pixel-art platformer, similar to Celeste.

This submission's story is about a girl who gets sucked into a digital world inside the internet (l think like maplestory, but I've never played it). At the beginning she's really happy and excited about this new world, but throughout the game she realizes how much she misses home, and searches for the person who sucked her into this world.

I tried to incorporate 3 main leitmotifs into this ost : The world motif, which is used to represent the environments in which this game would take place,
The character motif, which is used to represent this game's nameless protagonist, and her drive to adventure and to succeed.
And lastly the main game motif, which is also in a way the nostalgia motif. It's used to represent the main plot points of the story.

Titled : This would serve as the game's title screen. It's also the first appearance of the world motif, which is the chord progression this track is based on - I I7 II v. This motif is based on the Lydian Dominant scale, which appears in the harmonic series. I thought it's connection to nature would be a fun way to evoke this world, even if it's not a natural place.

Just a girl : This is the track that introduces the main character and her main motif. Her motif is in Lydian, and (imo) in a cute way, switches to a bar of 5/4 for the second bar of her 'melody loop'.
This track's clarinet was recorded by a close friend of mine, but due to time management issues, got recorded in a pretty bad quality. Either way I'm very grateful for her contribution to this project of mine :)
Finally, at the end of the track, there's a sneak peak at the game's main motif.

Computering... : This is the first "level track". It would be sort of a tutorial, and it would show the character going into the game through the internet. This track uses a pretty obvious Chromatic Mediant, which is a writing technique I personally love. There's a tiny appearance of the character motif. This track's melody is very much inspired from Celeste, and the overall production is inspired by some of Nintendo's menu themes.

Don't go phishing! : This is track is supposed to be for the level which is "represented" in the picture theme for the jam. The ending part is a use of the world motif. (I'd like to add that I played this track for my mom, who's got no experience with video games, and asked her what type of environment this would be for, and she immediately said "a water area", so I'm pretty proud of that haha).

If I got a wish... : This track fully introduces the main theme. The game's main motif is in B Phrygian, and is usually played on this very melancholic synth. Our protagonist finally realizes that although she's having a lot of fun in this new world, she really misses home, and she wants to find her way back. Also, this track introduces - Me! The first track I recorded Trumpet for. I've been wanting to use trumpet in these jams for a long time now, so I'm happy to finally be able to. I didn't have a proper way to record and mix the recordings, so their not of the greatest quality, but I tried. This track is very much inspired by Celeste's OST again.

The Funkwork Network : This is a pretty funky track (If I do say so myself) and is used to represent the game's big-city level. By this point the protagonist is looking for the person who trapped her in this world. This track is heavily inspired by Stevie Wonder and songs like I Wish and Sir Duke. It features me playing trumpet again, and an improvised solo towards the end.

Ur g0nNa L05e tH1s : By the end of the game, our protagonist is able to figure out who trapped her in the game - a vicious hacker trying to flex his skills. As a "final" show of power, the hacker takes over the entire game and starts to destroy the game's world. The track features a ton of callbacks to previous tracks, to represent the world getting corrupted. Towards the end of the track, the rapper reached the Title screen of the game. He starts to mash different parts of the game's world together, and all seems lost. The trumpet fanfare at the end of the track (played by me :)) is representing the main character's drive to win.
This track is in 9/4 (4/4+5/4 or sometimes the other way around), and is highly chromatic (with a minor sound), while still having the tonic of Bb.
This track's structure (and part in the story) is heavily inspired by Undertale's Omega Flowey boss fight.

At the end of the game, the main character is able to defeat the hacker and get back to the real world, closing our adventure.

Message from the artist
I hope like this! These jams really help me creatively and mentally, on top of being straight up really fun, so I'm always excited when another one comes around.
Also, sorry I wrote so much, I had a lot to say haha.

Theme

Inside my world
Picture theme

How does it fit the theme?
The name inspired the game's plot, and the picture theme directly inspired one of the tracks.

Link(s) of the submission on streaming services
SoundCloud : https://soundcloud.com/ilaytsa/sets/computerified?si=3bbba7f5aaf344208af9bc3d108e453d&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing

YouTube : https://youtu.be/ZqG5hR37jG4

Number of tracks
7

Genre

Orchestral
Electronic
Jazz
Ambient
Experimental

Soundtrack use permission

No

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Comments

Viewing comments 3 to 1 of 23 · Previous page · First page
Submitted(+1)

Day 2 of Rating Submissions with few Ratings in the Hopes of getting some in return

The more academically minded among our trade often scoff at loops as a production technique, works like yours can showcase that they can be a conductor for creativity rather than a hindrance. While the loops occassionally become a little too evident of themselves as a central element, particularly when it is mainly the loop that is present, the inclusion of other elements around them, particularly the inclusion of real wind instruments that I assume you played yourself, can make the album shine and groove. In jazz circles it is often said that, if you´re playing to a metronome, it is your job to make the metronome groove rather than just keep time.  The OST does often manage to do that, even if the loops at times can go on a little long. 

Developer(+1)

I definitely agree I went a little too overboard with the loops, but I also agree that their very helpful as a tool to spur creativity - I like using these jams as a way to practice using composition techniques I've learnt, and having these loops as a solid backbone to everything is very helpful :)

Thank you very much for your feedback! 

Submitted(+1)

Really liked these. Excellent atmosphere and nice performances. Great work!

Developer

Thank you very much!

Submitted(+1)

I like the internet aesthetic presented here, it's a fun spin on traditional orchestral stuff. Your use of varied time signatures is great, gotta give props for that as well. The funkwork network is my favorite track on the album, the live trumpet adds a lot to it, and its title does not lie, it is funky, and it works wonders. Cool submission!

Developer

Thanks! I'm really happy to hear that I achieved what I was going for (and that my playing didn't ruin the tracks haha)!

Viewing comments 3 to 1 of 23 · Previous page · First page