Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Clouds in our ChestView project page

Submitted by Gloo432, grapefluid — 51 minutes, 40 seconds before the deadline
Add to collection

Play soundtrack

Clouds in our Chest's itch.io page

Results

CriteriaRankScore*Raw Score
Impression#1452.9053.000
Composition#1542.8402.933
Overall#1582.8402.933
Creativity#1622.8402.933
Quality#1632.7762.867

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Difficulty

B (Hard)

Make a piece that has the same musical notes both forwards and backwards but doesn’t have to be an identical recording.

Link(s) of the submission on streaming services
https://soundcloud.com/josif-collazo/sets/palendrome?si=5c8675b78254470fa5f9cc69124149e2&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing

Number of tracks
2

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Purple Palace is fantastic, I can totally imagine this in a horror game or dungeon crawler. It has a really strong ominous vibe with the saws and occasional plucky sounds.

Submitted

I love the panning of the instruments on track 2. You did a really good job the these.

Submitted

The echoey instrument in Purple Place was really atmospheric and cool!

And the strings felt far away and spooky I liked it!

Submitted

Good job crating this. I really love the sinth you used in shiver also i love the story!

Submitted

You nailed the Palindrome theme perfectly, really great job on that. 

I actually like the choice of instruments, the gritty Saws add a lot of texture that would have made just slapping a reverse-verb on these sound muddy. But you dedicated space for each sound to sit well in the mix, both forward and back.

Really good work here. 

Submitted

Love the tone of Purple palace. Its very dark and reminds me of old school final fantasy for playstation one. I could listen to that main melody on repeat for hours. Also great job not getting to complicated with your compositions. These pieces leave enough room to be adjusted for pace and emotion, while not taking away attention from the visuals of the game.