I create this post as a place to share with you the development of my idea (as it is not yet a game). I like to see how projects are going, as “XxTheSpaceManxX” does in his “Night Sky (Con TextEngine)” post, so I invite you to create your own project log to tell us how are you doing.
We are now one month away from the submission date, as Christopher reminds in the intfiction forums, so is time to start.
The main Idea:
As I already said in “What’s you game?” itch.io post, the Idea for my game will be a “Scotland Yard detective from outer space”, a detective with an alien swapped mind :)
I start to work in giving that detective a name, and from that premise for the game I get Syd Fox. In fact I slightly change the premise for better match to “Scotland Yard Detective From Outer Xpace”, being that Xpace a cool and copyrighted dimension outside space and time.
The adventure will take place in UK and probably never in that weird Xpace dimension, but I needed the change to use a real and believable surname like Fox :)
Searching in Google I have found that there was a guy also called Syd Fox, that seems to be British racing driver. Not alien mind swapped, as long as I could research.
My Syd Fox will be a weird man, without any other goal in life than life itself: Not trying to take over the world or anything like that. He just does his job and tries not to be discovered as an alien. He is sure that his Union Jack Tiebow will keep everyone fooled about that.
Technology and difficulties:
As I already said in the other post, I’ll be using my own system (will run in browser), Parser Commander, that I already use to create a game for another Spanish Jam some years ago (Rayuela de Arena – Gamejam Narrativa)… ufff, 2018, …
Doing that other game I learnt that the time for this is less than what one can think. In this ParserComp 2022 Jam I have the handicap of language, that will require many help with texts checking and beta testing. I can easily think “strange words” to use to try to fool a parser in Spanish as testing, but in English is very difficult for me, so the final quality of the game will be highly biased by finding or not that people, they work, and my speed to correct the bugs and make the test iterations.
That will leave very little free time for “making” the game, so it will necessarily be very small.
I see in the rules that the size of the game is not a problem and that the voting categories doesn’t reflect size as a criteria for determine the winner, but I wouldn’t like to do something ridiculous.
Let the game begin:
I have started to create the basic files for the project (html, js, …) and a basic empty world, with its settings for English, and at least it runs.
I also have start with some “cosmetical” stuff, but almost nothing of the game itself. I have in mind some ideas for the story, but mainly all on my mind, and I think I should start to put it at least on some paper diagram.
As I also said in other post, the game will have some game dynamics I would like to test with it, and none of this is neither developed.
The general status for the project at the moment is, many work to do, little time to do it, and being very excited to see how it goes.
If I don’t have something “beta testable” in 15 days, it will be time to start loose some hair :D