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excalibur woke up's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1eDyDKGD4ap77EY21HyJDIVo_6E_BZyLsSMOFZjWCroc/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
yes!
Is your game set to public on itch.io so we can see it?
yes!
Summarise your game!
excalibur, wakes up after oversleeping. everyone's left, and the castle has been buried. what's it to do now?
controls: WASD // arrows to move, X interacts, space bar to change between sword and spirit
Please explain how your game fits the theme:
the game deals with what comes after the arthurian legend of the sword in the stone. what does the sword think? what would happen if the sword woke up before the king's return? what does the sword think of the wielder?
Is there anything you'd like the judges to pay particular attention to?
mechanics, and the dynamics of them please!
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Comments
I loved the atmosphere. I didn't like the teleport-ish jump, it made some of the movement confusing. Also at some point I managed to get one of the keys all the way back to that one door that doesn't have a key I think and got stuck for a bit? I am also not sure if I finished the game, I found her but then got stuck on a screen for eternity after the second dialog. But I did love the idea and I see big potential for the story! Great job.
Loved the lightbloom effects throughout this game. The various bits of commentary in hidden sections of the map was also great. Not sure where the end of this game is exactly, but I enjoyed the duality of the playable character and the division of responsibilities between its forms.
There's a lot of potential here for story-telling!
A few minor notes:
Good little game with really great atmosphere, gives out the classic fairy-tale mystery vibes!
I feel like this game has such wonderful potential to be even greater! This proof of concept really shows how much love and thought you put behind storytelling. All the art, the level design, the sounds and the effects feel cohesive and beautiful when together.
As I was playing I found myself wanting to know more about the world and exploring felt fun once I got the hang of the controls. I would love to see more puzzles and more little details that expand on this wonderful world you have built that feels lived in and immersive. Please please keep it up. It is so crazy how you made this game feel both cramped and immense at the same time.
Oh also! The text size when interacting w/ something sometimes comes out of the bubble on different windows sizes.
I got confused at the beginning when the character had to get out of the pit. Since it's teleporting and the sword is supposed to fly, but Arthur is the one who hovers, it felt a bit unclear.
The aesthetic of the game is lovely—I really liked it! Another thing I loved was the soundtrack; it perfectly matched the game's feel and ambiance.
I just wished the controls were tighter and the character's movement was less confusing, but maybe that's just me!
Please don’t take this to heart—just some constructive criticism to help improve the game!
Overall, I really liked the game's aesthetic and idea!
This picture is very cute and I really like it