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Towers of Edenhold's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1FOSEtCPSlbUmTZtXSqOc_Gi34fZdFcVwCP2_vfeSOvY/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Tower shoots automatically.
Ambercards can be drawn for free.
Ambercards are used via Drag & Drop on the battlefield.
Tower can be upgraded or healed after each round.
Survive 10 Waves to win the game.
Please explain how your game fits the theme:
The player is bound to the tower; neither can exist without the other.
Is there anything you'd like the judges to pay particular attention to?
Built entirely from scratch, none of the team members truly knew what they were doing — we had never made a game before, and this one is undeniably rough around the edges.
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Comments
I was curious to see how someone would take a Tower Defense style game with the theme. Good execution! Art is great, and was easy to understand. Great submission!
Thank you very much Morra, the team is always fired up when recieveing any kind of feedback =)
Cool to see a tower defence game in the jam! I suggest changing the camera angle so its behind and above the tower and make it so you can choose what the tower targets.
Hey, thanks for your feedback!
We initially considered and wanted an isometric camera angle, but because of the short time we didnt make it. We decided to bring this game to a 1.0 version within the next few months which will include the intended camera angle. The original plan also included the ability to set a single target for the tower by clicking on a specific enemy. If the enemy dies, it would revert back to the "nearest enemy" logic. This is something we will probably see in future updates as well. :)
Nice work, love the visuals!
Thank you very much!
Great game, love the design and the concept.
Was a bit too easy, wish the Ambercards had some sort of cooldown or price.
Thanks for the comment!
Yeah, a cooldown was planned but unfortunately there was no time left for the whole amber resource mechanic, including cooldowns or getting cards as a reward after each round.
Yooo this is sick! Love the tower defense style and having card-based abilities with different effects. It lagged the first few times I tried to use a card, but once it loaded it was fun.
Hey, thank you very much! The team was really hyped when they heard your feedback!
In our first web export three hours ago, the lag spike was around five seconds every time you used a card for the first time. By preloading it, we managed to reduce it to about 0.5–1 second.
Unfortunately, due to time zones and work tomorrow, we have to publish it now, as we won’t be able to work on the game until the deadline.
Really happy about your comment—thank you!