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A jam submission

Cursed Accursed AxeView game page

A cursed axe and a cute elf hack and slash through monsters in a dungeon.
Submitted by Bernard_O (@TrueBRTK) — 18 hours, 1 minute before the deadline
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Cursed Accursed Axe's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1lzL4SG_7Se5SPAKHbXjCpxnENjHQqHqrva2ZwhhUGIY/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
yeah

Is your game set to public on itch.io so we can see it?
yep

Summarise your game!
An arcade-style game where you, a cursed axe, have to coordinate with an elf in an attempt to escape a dungeon filled with monsters.
The game is controlled with just the left and right mouse buttons, which are used to prompt the elf into actions like jumping or turning around. Attacking is on a timer, and you have to maneuver so that you can hit the enemies when the attack timer happens.

Please explain how your game fits the theme:
You are a cursed axe being wielded by someone, you can make them do certain actions, but others, like attacking, are out of your control.

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Comments

Submitted(+1)

I kinda have a thing for games with minimal controls. They’re very easy to understand and that goes a long way in game design. Excellent job!

Submitted(+1)

nice art style! Cute game and Nice concept! 

Submitted(+1)

Great stuff! Really enjoyed the artstyle and the concept!! While the jumping can feel a little unresponsive at times, this game does the concept, "you can't control the movement , but you can shoot," type of game that this jam has a lot of really well. It really strikes the balance between control and restriction really well. Well done!

Submitted(+1)

Love the style and animation, and it's a unique concept. The enemies turning you around when getting hit felt a bit disorienting, maybe I would get used to it over time. Solid jam entry!

Submitted(+1)

Good art. The MC sets itself apart from the dungeon with the white outline so you do not get confused. But the game was a bit weird to play. No indication on when you are attacking and not stopping for an attack makes it harder to control the gamflow. But that is more or less what the game is about, cause you do not control the MC but the weapon and have limited influence on the MC movement.
Was fun to paly❤