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Kob-BOOM!'s itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1dKtWRKOA4VhoVtEN3ynrTmncM6V3bHIrIbnrVZ5SH1E/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
You are a Kobold sent by Kob-tapult into the town with a bomb in your backpack. It is a quick 30-second to 1-minute game where you run around a small town trying to destroy thing and pick up as much stuff as you can carry before the timer ends. If you get hit, the items in the bag fly off, and the townspeople can retrieve them.
You can find and carry 1 shield at the time. Each shield have a certain HP shielding you from a few Hits.
Keep track of what you carry. The more stuff you have the slower you get.
You can throw some Items to slow towns folks or blind them temporary.
If you get hit with an empty bag, it's game over, and you get kicked out of the town.
Annoy as many people as you can, with fish and tomato, destroy all the furniture, collect food, gold, and weapons and get away with it.
It is a Hit and Bomb game.
Use the arrow keys / AWSD,
Use Right click or the scroll wheel to select the item from the bag and click to throw Items toward the Mouse cursor from your backpack. Try to hit towns folks it will apply different effect to the people hit. (rock stunt, Tomato blind, etc...)
Drops are automatically picked up when touched.
Avoid the townsfolk, they will try to corner you and Kick / catch you.
If an Items is drop or thrown the townsfolks will pick it back up when getting to it first. Gold and other specific items could distract them.
When the timer end, the bomb explodes, if you have the minimum number of items required in the bag, they will shield you from the explosion, and you are then sent flying back home with the remaining items in the bag.
You will use these items to upgrade the bomb, the bag, and the shields.
Please explain how your game fits the theme:
Being a walking bomb already armed with a 60 sec ticking is way being a weapon. On top of that, he has been a nuisance destroying towns with his bare hands. Just don't stand next to him when the timer runs out.
Is there anything you'd like the judges to pay particular attention to?
I hope you appreciate the minimalist graphics, style, and gameplay. Perhaps you will enjoy the brief story.
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Comments
a very cute game, with a fun and simple concept. The little dragon and the animations were so cute, and I LOVED the voice acting on the guards. Very silly and fun, solid Jam Submission!
Always a sucker for destructible objects!! T'was quite a cute little game, 10/10 would blow up again.
I love the art work and the end animation is AMAZING! This also includes the sounds/music and animation.
I played this a few times and the high score I got was 189. Lots of fun though!
Fun! Love the item art and S-tier voice acting.
Nice work! I'm always a fan of games that allow me to play as a monster or something else unconventional, like a cute little kobold. Seeing them on the cover immediately drew me in. The concept for the game is also a pretty neat idea. I never would've thought of it
Great art and visual effects!
A+++ art!!! I love the feeling of breaking and smashing everything. The sounds and animations go so well together.
Haha that was so nice! I love the impact and the flair it has! I think you've done a great job on all the aspects honestly, art, sounds, gameplay - they all work together. It's short, it's cute, to the point, it really has that oldschool flair of Flash and I love it! Awesome job Roku! <3
Really like the idea for this! The game feels a bit unintuitive at first, maybe a tutorial area could be a good addition to help smooth the player into the flow :)
I was planning to make animated graphic to explain the game mechanic but I ran a bit short on time so i settled to a text description ^_^. Thanks for the feedback! I do plan on making multiple area and town. And definitly more enemys type.
Good GDD, nice initial prototype!
I have no feedback other than keep moving forward!