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A jam submission

Arsenal IncarnateView game page

A roguelike dungeon bullet helly game
Submitted by nickbdawg — 2 hours, 45 minutes before the deadline
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Arsenal Incarnate's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1WSxrSdyKgq_jW0F_6LOcXFqVU6B7q2ukbVwJ0pOuPKU/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
My game is a roguelike dungeon crawler like binding of isaac or enter the gungeon. You play as a gun that takes control of different avatars to escape the dungeon. WASD to move, mouse to aim, click to shoot, shift to dash.

Please explain how your game fits the theme:
In my game you are a gun that can possess different avatars. So I took the "You are the weapon" theme pretty literally and made it so you play as a gun.

Is there anything you'd like the judges to pay particular attention to?
Not really, I hope you like it and I'm sorry if it's buggy.

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Comments

Submitted

Roguelikes will always be interesting to me! This one was really fun to play! It just needs some polishing, but it's already a great game, the mechanics are nice! Congrats!

Submitted

Really cool, ii think it could benefit for smaller rooms, and maybe faster player projectiles, but that is maybe a taste thing. Anyway, idea is good, with a little polish i could see myself playing longer.

Submitted

A fun rougelike! I enjoyed the enemy designs and bullet patterns of the rooms. Each room offers a good balance of enemy swarms as well as environmental traps. There are some bugs where rooms that are visible on the map are inaccessible as well as some accidental pathways that lead to broken rooms. You have enough upgrade options and opportunities to make yourself a very solid build. Also enjoyed the boss encounters that offered a challenge even when I had gotten to a pretty strong build.

Submitted

You have a good foundation to a game here. I think the movement and shooting mechanics can be tuned a bit. And i got stuck in a shop room with no exit :) Still, I can see the vision, good work!