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A jam submission

ExcalaventureView game page

Fine, I'll do it myself...
Submitted by BigThe, Grape Jelly Games, AtoriSakamoto — 10 hours, 7 minutes before the deadline
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Excalaventure's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1sYjGeHhgUuO6vLmrZsP33fXyZSd4LJ3xU_HR13681Qs/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
“Excalaventure” is a simple Action-Adventure game where the player assumes control of the legendary sword Excalibur, which after seeing countless would-be rulers fail the simple task of extracting the Sword from the Stone, decides to claim the throne for itself.

Controls:

Mouse/Keyboard:
- Jump Button: Left Click
- Aim: Mouse position over the environment
- Pause: P
Controller/Gamepad
- Jump Button: South Button
- Aim: Left Joystick
- Pause: Start

Please explain how your game fits the theme:
The weapon you play as is of course Excalibur, the legendary sword in the stone.

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Comments

Super fun concept that I think works really well. Love the art style and the combet is really fun.

Submitted

Simple concept, well presented and executed, with some humor. Was fun to play. I was expecting some platform path (I perhaps did not go far enough). Great entry.

Submitted

Other than some performance hits when loading levels, this was a good, simple entry. The music is nice, and the sword feels good to control. Nice work!

Submitted

I sadly had some performance issues but the concept is super cool. A sword in the stone that's just done waiting for an adventurer is really funny. Appreciate having actual volume sliders too and not blasting my ears off