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You Are The Wee Pawn!'s itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1PxbUlCQycsdTIcFBJrBSA_DTUm3ETDQxYT4_uyDz5LM
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Combines both the game of Chess and real-time 2D combat. When a piece attacks or is attacked, then a battle ensues (in certain circumstances) to determine the winner.
In "Chess Board" mode, click a yellow square to make a move. In "Battle" mode, use A/D or Left/Right arrow to move, W or Up arrow to jump, and L to attack.
Please explain how your game fits the theme:
First, the game name is a play on words as “You Are The Wee Pawn.”
Second, when I was thinking of Chess, often you are the “Captain.” You make the moves for every piece. Instead, in this game, you are a lowly pawn, and A.I. controls the other pieces, so you are the weapon instead of the Captain.
Third, by entering into 2D combat, your pawn is a weapon, instead of just a piece moving around on a 2D board. You now become the weapon that determines which piece wins/loses.
Is there anything you'd like the judges to pay particular attention to?
Just relax and stay healthy fresh.
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Comments
the name caught my attention, i had to see what it was about
very hilarious take on chess! i enjoyed the silly tacos and hot dogs flying around during the battle segments, and i noticed that the trajectory of the projectiles resembled how the piece moves. i think some simple sfx and an announcement for winning the game could help a lot... at least i think i beat the game, because i defeated the enemy king and now i'm just stuck in battle mode forever.
i enjoyed it, congrats on the jam submission!
Thanks very much! Yes, I agree that SFX & animations would make it a lot more enjoyable!
Yes, you technically beat the game. However, that is probably a bug, as it’s supposed to show when you defeated the king haha. For some reason, I have some small bugs that occur in battle that I couldn’t fix. I think it’s due to manually making some physics calculations in the battle (in Godot, I need to switch to using RigidBody2D instead of CharacterBody2D), which causes a piece to disappear but not be reported as dead – the king piece is probably just outside of the world.
Unrelated, on the chess board, I also had some bug once where the enemy rook went through my pawn to attack another piece. I’ve never been able to recreate it again though.
Nice game!! Once I realized that all adjacent pieces and the ones that can move to your position fight with or against you it made a lot more sense and allowed me more to strategize.
Thanks very much! Yes, the rules are a bit complicated. I made all “pawns” move like “kings” because that was easier to program (no double move on first move, no en passant, no diagonal attack). And since the player starts out as a pawn, it also means you never get stuck (a true pawn could get stuck facing a piece without a move).
If I revisit the game in the future, maybe I’ll implement the pawn moves, and if you get stuck, then just no move for you haha, as your Captain will make a move anyway.
Chess with food fight combat! Nice job! I think the combat portion could be smoother and the rules more well defined. Good job tho! keep making games!
Thanks very much! Yes, I agree haha. I didn’t have enough time (or ability) to make the fighting better. Next time!