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One To Rule Them All's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1RWkg4-jui2pkKhJTxGHSV22573B_LFIU4tVDAhyYtbQ/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
You play as a cursed ring who is trying to corrupt its wielder. You influence your wielder's actions to make them act in ways they normally wouldn't, leading to more and more corruption. However, they will grow suspicious of your influence if you force them to act too strangely. If they become too suspicious, they will discard you.
Please explain how your game fits the theme:
Instead of a more traditional weapon like a gun, sword, and so on, I went with a subtle weapon, inspired by THE weapon in The Lord of the Rings: the one ring. What would it be like to play as the one ring and corrupt your wearer?
Is there anything you'd like the judges to pay particular attention to?
NA
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Comments
I think you accomplished what you set out to do! I love the idea of playing as the one ring :)
Thanks! I'm glad you liked it.
Pulled me into making the right choice based off the character story. Like the chaotic energy of the ring and orc/goblin boxer guy a lot.
Thanks! I'm definitely no artist but I enjoyed making the various animations.
This game idea is really cool! I haven't seen a lot of visual novel-esque dialogue heavy games in this jam, but I love this idea. It's very approachable and the gameplay loop is addicting. I like how there can be multiple scenarios with different choices, which makes each playthrough feel so fresh. The art is really neat too - I can really tell a lot about the characters just from a glance!
If I had to nitpick, I would like to see after a choice is picked up how much of each bar is filled up, probably out of 100, so that I can have a more better idea of whose closer. But that's really about it! I love this!
Thanks! I had percentages on the bars right up till the last minute and then removed them before submission. I felt like it ruined the immersion to see numbers, but I can see how they're beneficial from a gameplay perspective. If I keep working on this, I'll consider putting them back in or maybe make it an optional setting. That's good feedback!