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GreatBlueHeron

21
Posts
A member registered Oct 31, 2024 · View creator page →

Creator of

Recent community posts

This is such a great idea. So simple. So fun. You gave me carpal tunnel but I guess it was worth it.

Nice job! It's a solid foundation to start adding polish onto.

Nice job! This has a simple game loop but it's pretty addictive. The graphics look good, and I really like your last-minute music. It's got a Mega Man vibe that I enjoyed.

Just incredible. Such a simple gameplay loop but so addictive. The overall presentation is also really nice! Love the graphics and sounds.

This was fun! Nice job for 4 days of work. I really enjoyed the poem voiceovers every time I smashed a pumpkin. I found it a surprisingly motivating reason to keep going.

This is very well done. I like the twist on tower defense. I don't have a lot to say beyond what has been said in other comments. I got to Day 6 and my browser threw up an error and the game froze, so I didn't get very far. Regarding the gameplay juice feedback you asked for:

- I like how impactful the combat feels. I'm not a fan of the circular area of effect that the attack has. I didn't feel like there was any major skill to combat; I just ran to proximity of enemies and spammed attack without regard for positioning.

- I'd have liked a bit more enemy variety. In the 6 days I played, I only ever saw that one chipmunk looking guy. I don't know how long the game is, but having a new enemy type thrown in on day 2 or 3 might make things a bit more interesting.

Amazing job on the graphics by the way. It's really a beautiful game. I found myself just flitting around the swamp admiring how everything looks.

This is a really cool idea for a game. The core idea is fun, and with some polish I think you could really have something here.

Awesome job! The graphics and music give a fantastic ambience. The writing is quite good; I very quickly became interested in the characters. The battle bit on the dancefloor was tough, but in a fun way.

Thanks! I had percentages on the bars right up till the last minute and then removed them before submission. I felt like it ruined the immersion to see numbers, but I can see how they're beneficial from a gameplay perspective. If I keep working on this, I'll consider putting them back in or maybe make it an optional setting. That's good feedback!

Thanks! I'm definitely no artist but I enjoyed making the various animations.

Thanks! I'm glad you liked it.

Thanks! With more time I'd definitely like to tweak the bios, choices, and corruption and suspicion values to make things a bit more accurate.

Tower Defense is one of my favorite genres, and I think this is a very cool take on it! I like how you took a genre that is typically kind of passive (i.e., you build and wait, occasionally upgrading towers) and turned it into a really active, frenetic experience. I also really enjoyed the art style. It felt very Command & Conquer.

I love breakout games. This was a fun take on one, and I like the art style. I can definitely see Game Boy Color influence. The movement is a little sticky, but I got the hang of it after a bit.

This was a fun game! The elephant controlled really well. It felt nice to play. I also enjoyed the building rage mechanic to destroy larger things.

I really enjoyed this. Precision platformers aren't usually my thing; they tend to make me frustrated. However, this had a good level of difficulty where I never felt like I was banging my head against a wall. I think the music and graphics helped give it a more relaxed feel.

Thanks for the feedback!

Thanks! There are a lot of little things I'd like to fix, but I ran out of time. This was the first full game I've completed, so it has been a good learning experience. I'm excited to carry those lessons on to my next project.

Fantastic! This is a great take on a classic game. Loved the music, sound effects, and graphics. I played way longer than I had planned.

This was very enjoyable! You squeezed a lot of atmosphere out of such a tiny number of pixels. The sparse audio fit the vibe perfectly. The controls are really responsive and overall the game played really well. 

I thoroughly enjoyed playing this game! The art, music, and sound effects are all excellent and create a fantastic ambience. 

The gameplay is very creative. It's a simple concept but deceptively hard and oddly addicting. I played for far longer than I had intended.

I'd love to see an optional hint when failing a day. I ended up replaying some days several times and using trial-and-error. It would have been helpful to get a hint about what I might have missed after trying and failing three or four times.