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Savage Salvage's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1D80a70nHVOV2wsFAksqccBEqIVfsNRkqla5NYVwx5tI/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
This game takes place in a dungeon where you are a monster fighting your way out.
The game works by defeating your former allies and using their limbs to fight off other enemies with weaknesses they have.
Controls are all mouse based, taking place entirely in an inventory.
The game fits the theme by essentially making your body and the limbs you attack your special weapons, allowing you to utilize other enemies weaknesses to fend them off for effectively.
Please explain how your game fits the theme:
Take a look at the pretty art
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Comments
Clever that you can Ship of Theseus yourself through a play through. Good job on the art and clever gameplay. I could play something like this more with some more systems and quality of life features added.
The core mechanic is kinda interesting and fun, however the controls are a bit counter to how fast you have to play to keep up.
Maybe some auto targeting, whenever you click one of the limbs it will do damage to a random enemy if you have not selected anything.
Would have loved a "chill" non-combat encounter like a shop, where you can sell limbs or something, or a campfire to restore health to all limbs and allow for some rearranging of limbs.
I can see this being a interesting little indie game, well done.
I think this has interesting idea for game mechanic. I would really love some sound effects. I need some feeling of the hits and damage - and maybe footsteps on concrete! Nevertheless, it has potential. Artwork looks nice! Old school dungeon crawler feels (like Dungeon Master). Nice work!
Thank you so much! And yeah, I had all the sound effects laid out, I just didn't get the chance to code them into the game. Barely finished debugging most of it a couple hours before the deadline.