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Carchemy: Survival's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic Style | #1 | 5.000 | 5.000 |
Cleverness | #282 | 4.000 | 4.000 |
Playability | #804 | 3.000 | 3.000 |
Theme | #1330 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Simple yet challenging. With a bit of fine tuning and providing the player a bit more dopamine I think it could become really addicting. Well done.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes, my dude
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Carchemy: Survival is a survival game where a tiny car have to keep moving around a confined stage. Player need to outrun a shadow-car before it catches them. Find alchemy crystal all over the stage to change the state of the car and get boosts.
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Comments
Really fun game! My current strategy is to drive in a circle and while the ai is following that circle I stand still so I don't destroy myself hahahahaha
Let me know if I missed something but do the mechanics of the car change when you pick up elements?
thanks for playing!
yeah the AI isn’t very smart at the moment other than following the path of the player car 😅😅. You’re right! the mechanics of the car adjusted with the element and you can feel it drive differently. e.g. the ice car is more slippery, the fire car is faster, the steam car is considerably slower but immune to obstacles.
What if we took snake? And turned it up to 11? And set it on fire? That's what this game is!
I really like the simple pixel art and the awesome chip-tune music but it feels like the shadow car isn't much of a challenge. I was able to park in a corner and just idle for 60 seconds before it finally stumbled onto me.
I feel like the scariest thing about this game is my own driving! Although the pixel art on the gameover screen is reaaally cool.
thanks for playing!
It's a cool arcade game. the sound and visuals and how you control the car all feel good.
I have noticed 2 issues:
1. After you acquire a single crystal you are much faster then to shadow meaning you can cheese the game by doing circles in place for a min and then move on. the other card will get stack there for a while.
2. the holes can be unfair spawning right on you, I think they should flash for a second before.
Thanks for playing! It’s cool that you catch the issue with #1. Current implementation is just following whatever path the player has taken without adjustment to the car shadow acceleration. Balancing the crystal buff is next on my list, though.
For #2 you’re right need a better algorithm to spread the spikes