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Shadows of the Golem's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #258 | 4.000 | 4.000 |
Theme | #653 | 3.000 | 3.000 |
Cleverness | #755 | 3.000 | 3.000 |
Artistic Style | #1697 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Good GDD, I would like to see more detailed information around the key ideas in the game. The ideas and foundations link nicely to the game jam, but it would be good to get more of an explanation on the links to the themes. I really enjoyed my little play through. Feedback: Implement a training section to the functionality behind the game. (How you move, what the different blocks are, how you use the attacks styles, how the clouds work etc) Add some more detail to the design of the background and the main character Change the backing soundtrack to something that is linked better to the theme, and make the sound track follow the events that happen in games Add a button to centralize the character on the screen The game is nicely laid out, please keep going with this. I would be very interested to see how you implement new blocks and upgrades to the movement system :)
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
yes
Is your game set to Public so we can see it?
yes
Tell us about your game!
climbing up a massive golem to destroy weakpoints. it is a platformer. wall jumping, moving platform, bounce pads. controls in game description.
Extra Notes
thank you for playing!
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Comments
Shadow of the Colossus, but in 2D! It's a bit unfortunate that you don't keep your momentum when you try to jump while the platforms are moving. Also the wall jump feels pretty janky. Overall it's an interesting idea, just needs some polishing!
Thank you for playing! I dabbled with keeping your momentum when I first started. I found immediately you lose the feel of scaling the golem. As for the wall jumping I have been working on tuning it. What about it feels janky so in the future I might be able to resolve it.
It's hard to describe, I just couldn't get it to work reliably. Especially when the Golem was moving.
I really like the idea, but moving on platforms while EVERYTHING is moving is pretty challenging to me :D
Thank you for playing! I hope you enjoyed it. I thought the unique feature of this is the moving world while platforming but this has a bit of a learning curve to it. so, Id like to make more easier levels that get the player used to platforming before scaling huge creatures and have this level more of a midground.
I might be a bit confused here??
Looks pretty though!
Thank you! Can you elaborate on what is confusing? I would like to make things more explainable to the player if there is any confusion.
Pretty nice game! I love that you have to wait for the golem's action to make your next move, but thats also the downside, you have to wait quite a long time between each move. If you can balance the golem moving time or introduce a new player mechanism to provide an alternative way to jump up those blocks originally need the golem to be moving, it would have a better player experience.
Thank you for playing! I tried to get a few alternate routes going up the leg and would like to further explore getting more routes that don't require waiting for the body and the lower arm. creating multiple paths has been a challenge and a lot of refining but I feel it can be done!
Great game idea! Overall I think everything is great. I was a little frustrated that I couldn't jump up through platforms. I felt like that slowed things down a bit for me. It definitely has some Only Up or Getting Over It vibes where I kept falling out of the Golem and had to try again. Great work!
Thank you for playing and the feedback. I think in the future I'm going to make more giants to climb and this is for sure a great option for adding more variance to the game.