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Light & Shadow's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #1 | 5.000 | 5.000 |
Artistic Style | #1 | 5.000 | 5.000 |
Theme | #653 | 3.000 | 3.000 |
Cleverness | #755 | 3.000 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Love the artstyle and it reminds me of how Undertale combat worked. It's a little frustrating when you only have 10hp and need to get through the biters. Would like to have some music for the game, that would definitely enhance the gameplay. I also don't see a lot of Alchemy usage in regards to the theme.
Did you include your Game Design Document as a Google Drive link?
Yes (Its on the game page)
Seriously... did you include your Game Design Document?
Yes (Its on the game page)
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Its an rpg where you play as a wizard who can augment their spells.
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Comments
Greatly enjoyed the style of it, although putting it in fullscreen pushed the resolution to way outside the intended boundaries and made a bunch of visual glitches
Gameplay is cool but hard as balls, that circular biter attack killed me literally every time it was used since the directions it went out were different from the directs it went in. The owl's claw is also larger than the warning window which meant I got hit sometimes even though it seemed like the game told me I was safe
The spells and their effects are cool and show a lot of depth, although the UI for it is very clunky (it would help a lot if the back menu let you instantly leave the spell effects menu)
The monster designs are super cool, so that gets an extra shout from me
I enjoyed playing this game! Definitely hard for me, so took me a long time to make any progress. The visuals and game mechanics are cool!
Here's some feedback if y'all expand on this:
Overall, great job!
thank you for your kind words and feedback!
For this jam I had so many ideas and wanted to include way too much. The knight was meant to be the end game boss who you can meet at the beginning for a teaser of what to expect later.
The project scope was way too big to finish in 2 weeks so we had to make as much as we could.
A few weeks after the voting concludes I might attempt to finish and polish the game if I have enough free time.
Liked the combat, but I find it unfortunate that the Knight has all the coolest attacks, I say this because getting to the knight is the difficult part I would of never seen them if I didn't replay the game a second time. the Biters basic attack is in my opinion one of the most difficult to dodge out of all the normal enemies if you don't know the strategy for dodging it, and having them be the first enemy you meet is unfortunate as you are in your weakest state with 10 HP, and dying results in teleporting to the next area, locking you out of seeing the knight. some suggestions could be to change the respawn location only when meeting the knight, or change the enemies to be more beginner friendly. other then that nitpick, I did enjoy the game. the combat and dodging was fun.
Combat was very fun and challenging!
This game is cool! Giving undertale vibes, I'm living for it. The art is so cute! Great job!