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Glint & Gloom's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #233 | 4.000 | 4.000 |
Playability | #258 | 4.000 | 4.000 |
Cleverness | #282 | 4.000 | 4.000 |
Artistic Style | #401 | 4.000 | 4.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Such a cool game. I love the light mechanic and having to control both characters to help you solve the puzzles. Would really love to see this game with more levels and challenges. There wasn't much to the alchemy side of the game, but your incorporation of shadow was flawless. Well done.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
The objective of the game is to help Gloom (who doesn't like light) get to the end of the level by not touching the light that his friend Glint emits
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Comments
The character and humor in this is wonderful. I enjoyed playing two characters at once. I enjoyed this puzzle game because it feels like there isn't exactly one solution for every puzzle. Well done!
I would like to make more specific levels, but the early levels teaching the mechanics are intentionally a little easier to teach each mechanic, thanks for playing and your feedback ^_^
I loved the personality of the characters and the main mechanic is original, fun and easy to understand, congrats!
Fun game, creative idea
Very cute characters, the CRTV look pairs well with the design, and I love using both characters at once. Could also be a good two-player co-op game
This was the intention to allow for local co-op over parsec, but I couldnt really get it working. The game has bindings for a 2nd controller, but im unsure if they fully work.
I think as a future endeavor, cooperative play could be added as a feature as you learn to implement it, but even as it is, using both the WASD and directional keys has some local-cooperative capabilities, similar to PICO Park and other such games. Altogether, this is a very neat idea that was executed well, good job!
This was great! The dialogue was so cute!!
Thanks! I had fun writing them in the last 8 hours of the jam xD
If this turns into a full game someday, I'm buying. Very cool idea!
Thank you!
Really fun, the lighting mechanic was used really well! I could totally see this idea being expanded upon.
Thank you! I had ideas for phase changes of the characters (not unlike your concept) which could allow (for example) to douse or absorb light in proximity.