Nice job - good selection of upgrades really had me thinking about how I wanted to play the game and try more than one way.
ZTrane
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All great points. Definitely will consider what the player does and does not know going into the next project.
For the camera movement resetting - are you referring to the player camera/view? Sometimes, when playtesting the game, my camera would snap around making it a little difficult to look around. But I was the only one to experience this issue on our team so I figured it might be something to do with my input rather than the game itself. If you experienced this as well though, it may be more of a bug than originally thought.
Also a great idea on increasing volume over time - didn't think of this but it would have helped a lot.
Thanks for the great feedback and for trying out the game!
This was amazing! The bomb drop was a little difficult to see, but then once I saw how it dropped, I got the hang of it. The effect on the Battleship shot was great. I've always loved flight sims so the controls felt good to me (almost felt more space feeling than like a plane). Also, your gun is pretty powerful, so I found myself not even waiting for the battleship and destroying the buildings myself - maybe some balancing there could change the feel?
Either way it was awesome and I played it for too long. great job!
Really loved the game! I like that you need to leave the ship in order to collect resources and earn money. I noticed that if you just hold the mouse button and rotate the laser around the ship really quickly, it pretty much instant kills enemies (not sure if this was the intent or not). Also, I eventually bought the teleporter to get back to the ship, but it didn't work for me.
Great job and I had a good time playing it!
Nice job! The mouse click registering wasn't too bad actually. At first I was confusing a click not being registered for just not having enough resources 😅 so after I got the resources building fast, I really didn't have any issues!
I think a notification or something to show that you don't have enough resources would help. That and some enemy AI and I could have spent hours playing this. Great work!
Great game! I played until what I think is the end (the space above the elevator) and had a blast with it. With the feel of it and the quick respawn, I could easily see this being a great speed running game. The movement in some places felt a little jarring and quick - for example, the section where the large spikes moved from right to left - sometimes a light press of the left key would send me flying into the spike. But I loved the challenge of it all and it's one of the few games I've played all the way through.
Great job and looking forward to seeing what else you come up with!
Love the artwork - took a second to figure out the flow of game but started to really enjoy it once it got going. Kept things feeling fast paced. I ran into a bug with the first shield battle - I was able to move around in the skill tree and select Enchant, but the battle wouldn't progress with any button presses.
Love the game and keep up the great work!
Super fun - took me a few tries to finally make it through the whole thing. And that last hidden "killer" button.... you got me haha
The controls felt great and it was super smooth and polished. The only feedback I have (maybe more of an opinion haha) is maybe some balancing here and there with the clocks. It might just be me and my skill level, but the beginning felt challenging without a clock right off the bat, but then it got to the point where I had more than enough time at the end.
One of the few I played to completion though - great work!