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ZTrane

76
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A member registered May 29, 2024 · View creator page →

Creator of

Recent community posts

Nice job - good selection of upgrades really had me thinking about how I wanted to play the game and try more than one way. 

Success in our book then haha thanks for playing!

Much appreciated - thanks for playing!

Great concept and great implementation. Nicely done!

This was cute! Really like the idea behind it. nice work!

Nice job!

I like this! The strategy behind it is great and I can see a lot of potential here. Some things I found myself looking for were some way of indicating range, maybe a little more freedom to place points, maybe some units can attack the planes. Thought it was great though! Nice work!

Nice job!! Maybe we can bump up the chance for Matty to trigger on the next release haha

Thanks for playing!

All great points. Definitely will consider what the player does and does not know going into the next project.

For the camera movement resetting - are you referring to the player camera/view? Sometimes, when playtesting the game, my camera would snap around making it a little difficult to look around. But I was the only one to experience this issue on our team so I figured it might be something to do with my input rather than the game itself. If you experienced this as well though, it may be more of a bug than originally thought.

Also a great idea on increasing volume over time - didn't think of this but it would have helped a lot.

Thanks for the great feedback and for trying out the game!

Appreciate you taking the time to spell those out for others. Helps us see the game from a different perspective and learn what may not be so clear.

Thanks for playing!

Yours was high quality as well! Thanks so much for playing!

This was amazing! The bomb drop was a little difficult to see, but then once I saw how it dropped, I got the hang of it. The effect on the Battleship shot was great. I've always loved flight sims so the controls felt good to me (almost felt more space feeling than like a plane). Also, your gun is pretty powerful, so I found myself not even waiting for the battleship and destroying the buildings myself - maybe some balancing there could change the feel?

Either way it was awesome and I played it for too long. great job!

Thank you!

Rated! Great job!

Really loved the game! I like that you need to leave the ship in order to collect resources and earn money. I noticed that if you just hold the mouse button and rotate the laser around the ship really quickly, it pretty much instant kills enemies (not sure if this was the intent or not). Also, I eventually bought the teleporter to get back to the ship, but it didn't work for me.

Great job and I had a good time playing it!

Rated! I left a comment about some details but I was really surprised to see a game with that many mechanics!

Nice job! The mouse click registering wasn't too bad actually. At first I was confusing a click not being registered for just not having enough resources 😅 so after I got the resources building fast, I really didn't have any issues!

I think a notification or something to show that you don't have enough resources would help. That and some enemy AI and I could have spent hours playing this. Great work!

Rated!

Nice game - I actually like games that leave you a little in the dark like this and let you figure things out on your own. Once I got the idea, the pressure was on and I felt like I had to move quickly. Nice job!

Great game! I played until what I think is the end (the space above the elevator) and had a blast with it. With the feel of it and the quick respawn, I could easily see this being a great speed running game. The movement in some places felt a little jarring and quick - for example, the section where the large spikes moved from right to left - sometimes a light press of the left key would send me flying into the spike. But I loved the challenge of it all and it's one of the few games I've played all the way through.

Great job and looking forward to seeing what else you come up with!

Rated!

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Nice job! You should definitely keep working on it to finish the story!

One of the things we thought about a little too late was communicating exactly what players needed to do. We could have done a little better with providing direction and making things a little more clear. But glad you tried it out and thanks for playing!

Thanks for trying it out!

This hit too close to home for me. Great work! Loved the dialogue

The slow approach of the ghosts was really nice. Also liked the camera control and rotating around the island. All made for a really great feeling game - Nice work!

This is a really nice incorporation of the theme. And the mechanic with actually waiting and "taking a deep breath"... love it

Great job!

Agreed on the pictures. We thought about coming up with some way of making a clear distinction between taking pictures and interacting with some things, but ran out of time and had to just focus on getting stuff cleaned up. Thanks for playing! 

Thank you very much! We are already looking forward to the next game jam haha

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Thank you!

Thanks for trying it out!

Rated! Really enjoyed it!

Love the artwork - took a second to figure out the flow of game but started to really enjoy it once it got going. Kept things feeling fast paced. I ran into a bug with the first shield battle - I was able to move around in the skill tree and select Enchant, but the battle wouldn't progress with any button presses.

Love the game and keep up the great work! 

Rated! I definitely think you can take this and run with it. I'd love to see how this develops over time and what other ideas you come up with!

Super fun - took me a few tries to finally make it through the whole thing. And that last hidden "killer" button.... you got me haha

The controls felt great and it was super smooth and polished. The only feedback I have (maybe more of an opinion haha) is maybe some balancing here and there with the clocks. It might just be me and my skill level, but the beginning felt challenging without a clock right off the bat, but then it got to the point where I had more than enough time at the end.

One of the few I played to completion though - great work!

Actually just played yours earlier today! Unique concept with throwing the meal out the truck at people - great idea!

Nice work on the game!

Really like the look and the art. The idea of hugging Michael to improve your state of mind too was also a nice touch. Cool to see another game using the sanity idea like we did!

Yeah, when playtesting our game and hearing the sounds for the first time, I was surprised with how well they fit too! Thanks for playing!

Rated!