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A Familiar Spell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cleverness | #282 | 4.000 | 4.000 |
Artistic Style | #328 | 4.500 | 4.500 |
Theme | #600 | 3.500 | 3.500 |
Playability | #719 | 3.500 | 3.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Really interesting idea, and playing as a cat is adorable! However, I felt that there were times that the controls were a little unrefined - I think I would have preferred the symbols on the screen as buttons to begin with, or an on-screen reference to the correspondence keys. While the alchemy theme is there, the shadow theme is a bit lacking, I thought. I loved your music and assets, this was a treat to experience!
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
I said Yes! I'm double checking, like, right now! Yeah it's on there. I think. Yeah. Pretty sure. Like 99.99999999%. I even went back and added a second link lol
Is your game set to Public so we can see it?
Maaaayyybe.... Yes.
Tell us about your game!
It's a small game about a familiar being a little gremlin and tampering with their wizard's spellbook!
Extra Notes
Thanks to Pirate Software for hosting the jam, I had a ton of fun! I hope people like it, I learned a lot.
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Comments
This was so fun! I really liked trying to memorize the spells with the buttons. The art was super cute and the sounds were great too. I liked the text when you lose haha. Great job!!
I love this. The reaction when the cat gets caught is so silly.
Very cute!
Is it correct that I have to memorize the keys for each component to be able to use them? I found that to be a barrier I didn’t want to invest.
If it had been introduced step by step, maybe it would have been doable.
Thanks! And yeah, a good chunk of feedback hinted that I find a way to label/remind players of the elemental keys, so that's what I'm working on implementing for an update.
I tried to accommodate by having the overall session be short (60 seconds), but outside of the game jam and building on the prototype, I think I could consider making stages/incremental introduction to elements and spells or adding/reducing difficulty.
Thank you for giving my game a go, and your feedback! Sorry I'm so late giving a response!
Very cute looking game but feels quite hard to play.
I think controls should stay on the screen because it’s easy to forget them. If not controls themselves, then at least some diagram with the positions of elements: fire - top, water - bottom, wind - left, earth - right, and separately life - left, death - right.
Also [Q] and [E] didn’t work for me, only [U] and [O] did.
I don’t think there’s any logic to the wizard dude position. He can teleport near you even if he wasn’t in a room before, and the fact that hiding also resets the spell makes it a little annoying.
But nevertheless, good job!
Ah shoot, Q and E don't work! >.< Sorry about that; I was playtesting on the other side of the keyboard...
Thanks so much for your input! I agree, I definitely want to find a way for controls to stay on screen; one of my friends who playtested towards the end had a similar concern, too. So I hope to add something like that after the jam, if I can.
Thinking on it, I think you might be right about the spell clearing on duck too; I might consider adding a separate button for resetting input... The wizard was supposed move randomly, and to be able to surprise sometimes, (only if they were in a certain position) but I might have to rework that, or maybe add a point where they're in the room and about to come over?
Regardless, thanks again for your input oneir0mancer, and taking time to check out my game! I appreciate it! (I can't wait to get back in there and make some changes haha)
I found myself losing time to this game. Every time I went to do something else I went back to beat my last run.
Haha, I'm glad you like it! Thanks for taking time to check it out :D <3
It's a very cool game, especially after you get the hang of where the elements are on the keyboard, and the drawings are just amazing. Very well done!
Thank you!! Sorry about that, I wasn't sure where to place controls/which were more comfortable for people and I wasn't sure how to put in options yet ^^; I'll try to make it a bit clearer in the future!
Thanks for playing!
So cute !!!! love this one, the music is nice too, great graphics
Thanks so much! I hope to be able to polish a bit more after the jam!
Ohhh this Looks so nice. I will Play this later. Also the Screenshots really Look interesting. Did you draw Everything? I Could relate so much when I read your Description. Im a music composer and I always wanted to learn how to code… how did you start if I may ask?
Good Job on completing a Game!!
Already replied on the submission, but thanks again for your kind words! ^^