Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Nimbo and the Cloud CityView game page

Wholesome adventure game about helping your community!
Submitted by GoldOwl (@GoldOwlGames) — 15 hours, 8 minutes before the deadline
Add to collection

Play game

Nimbo and the Cloud City's itch.io page

Results

CriteriaRankScore*Raw Score
Playability#15.0005.000
Theme#15.0005.000
Artistic Style#15.0005.000
Cleverness#2824.0004.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Excellent sound design. The music and sound effects were great. Character development and art was done so well and the humor was worked in expertly. Pushing the box was a little rough at times. The area I was able to push from the right seemed like it needed to be made bigger to fit how big the box is. Other than that, great job! Loved the game!

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Tell us about your game!
Nimbo and the Cloud City is a wholesome adventure game about helping your community.

In the game you gather various ingredients to combine into a spell, which is how we incorporated the Alchemy theme.

For Shadows, we tried to be more clever with it. The whole story of the game is that you play as the chosen understudy, shadowing the Grand Master in hopes of learning their ways - and one day taking over from them. In the final act of the game, the player will need to copy/shadow the Grand Master correctly, to perform the spell.

​Another way in which we incorporated the shadows theme, is in the form of self doubt. Throughout the game various NPCs will comment on the greatness of the Grand Master - which makes the player character doubt if they'll be able to take over from them and live up to the task. Can we come out from under their shadow?​

Controls (Keyboard):

Moving: W/A/S/D or Arrow Keys
Interact: Spacebar or Enter
Inventory: TAB or I
Book/Questlog: ESC or B or Q
Flip page: A/D or Arrow Keys or Spacebar or Enter

Controls (Gamepad/Controller):

Moving: Left Stick
Interact: Face Button 1 ( A on Xbox, X on Playstation )
Inventory: Face Button 3 ( Y on Xbox, Triangle on Playstation )​
Book/Questlog: START or Touchpad
Flip page: Face Button 1 ( A on Xbox, X on Playstation )

Extra Notes
Thanks for hosting! We had lots of fun creating this!

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Right off the bat, love the character designs and general style of the game. Very stylistic!

The animated grass and water were nice touches and helped the game world feel more alive! The inventory's animations, little zoom in-and-out of the items, and their descriptions are all awesome details! The log book is also very well put together. The sound effects are nice and the music fits the vibe, looping very nicely as well! The house and tree designs also make the world feel more unique!

The only things I'd point out is to perhaps make the character faster, since they feel a bit slow, and the box quest doesn't really seem to have an impact on anything, whether I do it or not. 

The -extra- effect on the text of the bakery delivery surprised me. The dialogue is well written and I think you guys did a good job at making a game with a wholesome feel, as you originally envisioned. Good work!

Submitted

Absolutely adorable! The sound design is really really nice, love the attention to details with the text style and speed, it really helps liven up the game and give personality to the dialogue. The art is really cute and I love the portraits as well.

There is something that could improve the experience I think. It's really silly but walking all around the map no knowing how long it'll take can become a bit boring ; a mini-map or being able to jump would really help stimulate the player while they're on their journey, even if it has no use on its own, I think. Absolutely survives without and there's probably an ever better way to improve it than what I suggested. Lovely work!

Submitted

This game is absolutely goregous to look and and oooozing with style.

But man the second that dude told me to haul a box from the other side of the map to him I noped out of the game. That's just a level of tediousness I don't want to entertain.

The art is fantastic across the board especially the portraits they are SUPER high quality and really well designed. The map art is great too.

The audio is fine but the song seems to be on quite a short loop that I noticed. I really loved the little popping sounds for their voices it was super satisfying to hear.

Obviously I didn't get very far in the game because I really could not be bothered just pushing a random box across the map. I should have maybe been more patient but the gameplay just didn't grab my attention very much despite all the charm of the game and the world.

Submitted

I love the character designs (especially mechanic snake girl in the junkyard), and the dialog UI looks amazing!!!

Submitted

Very well made, I love the art style