I'm embarrassed to admit that it took me a while to realize what chunking or slicing was but when I did I was very impressed with the innovative game mechanics! I've never seen mechanics like that! Nice light and shadows effect as well and good progressive level design. I like the pixel art but I think the character was too small on screen, could be scaled up at least twice the size
VistaRealms
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Awesome atmosphere, environment art and level design! How did you get the lighting so good in html5 from Unreal? I used Unreal 4.23 for my jam game but I couldn't get any dynamic light or fog to export. people seem to be able to export dynamic light and fog to html5 from godot and unity, maybe Unreal is not the best choice for html5?
Awesome game! Great pixel art, atmosphere and environment, the game play feels very nice an smooth to play especially on the controller, somehow it feels strangely realistic which is very interesting as it also perfectly nails the retro 2d pixel art platform vibes! I didn't finish the game but it seems like there is an impressive amount of level design which is very nicely designed and there is an interesting story, it all works very well together and I can see this becoming a classic modern retro pixel art platform game someday! Keep up the great work!
Great atmosphere, environment art, game mechanic and level design. It's an innovative idea to play as a monster with a human as the enemy, he was very evasive hiding in the shadows to start with and escaped me but I sadly I soon caught him and the game was soon over, with a little more time you can improve on this to add a lot more replay-ability!
This is a great game jam game! The puzzle mechanic is very effective and innovative fitting the theme perfectly as well as creating a great atmosphere the visual effects look great and they compliment the level design and environment art, the game play is fun as well and it all works together smoothly!