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Slime vs Shadow's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic Style | #401 | 4.000 | 4.000 |
Theme | #653 | 3.000 | 3.000 |
Cleverness | #755 | 3.000 | 3.000 |
Playability | #804 | 3.000 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Very cute! Looks forward to seeing new enemies and types of elements maybe have them mix at some point!
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
2D Sidescrolling Tower Defense Game
Extra Notes
Sadly we didn't have enough time to complete it. We took 10 days to come up with an idea. But it was still fun!
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Comments
Cool idea mixing the tower defence game with what felt like clicker style mechanics. Although not finished, I can see what you were going for. One thing I will say is I am not sure what actually kills the enemies as it felt like they just randomly died after I spawned a few slimes.
Great job with getting the submission in and good work overall!
Hi! Thanks for the feedback and playing it! :D But yeah, there's no feedback when the slime or the shadow is damaged. Collision between the enemies are also janky.
I like the idea of tower-defense where creatures come out of a cauldron. Coming up with ideas can be tough, but this is a pretty good idea. Hopefully you learn something and you'll be able to submit a bigger game for the next jam!
Thanks for the feedback! And yep! Lesson learned, to not think of ideas at the last minute and try to build something complex in a short time.
Neat concept. Didn't really know what I was doing, but I enjoyed just spamming every button I could xD
Thanks for playing! Yeah, there isn't much to guide the player on how to play but atleast there's buttons to spam :D