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Steel & Vapor's itch.io pageJudge feedback
Judge feedback is anonymous.
- Hello Pirate Jammer, Thank you for the submission. Starting with my experience playing the game. The controls were intuitive and worked well. One issue I had is I kept taking damage from an unknown source and dying before I could explore a lot of the level. The NPCs seemed responsive and were a threat. The visual design and art and animations are awesome love mecha style games. The audio design was good but the damage taken effect was a little crunchy. Finally, the GDD you made ticked all my boxes and you executed well on what you set out to do with the time you had. One extra thing that could make your GGD stand out more is some concept pictures on your game and formatting it to be a bit more visually appealing. Thanks again!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1etGxi1o3O5ZjewtGQ5mjLDqeis2z5QhJEyJL1yLH_AA/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
A vaporwave metroid-vania game set in a dystopian world where robots have sentience but no rights. Play as a mechanic whose soul winds up in a decommissioned robot’s body and fights your way to freedom.
Please explain how your game fits the theme:
The MC's Soul leaves their body and enter's a war mecha's, becoming a weapon.
Is there anything you'd like the judges to pay particular attention to?
Any feedback on how we could have done better would be great, or other mechanics you'd like to see added. I'll probably work on this here and there after the jam since I like the premise.
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Comments
Great art style! The combat is pretty solid, no serious problem with that. The flying robots are a problem though, they're too high for bullets to hit while standing and they're attack visuals could be better. Otherwise this is a solid foundation for game.
I agree with the Flying Bots, they were supposed to change their height as well during design so they would bob up and down a bit to help with this but we just didn't have the extra time to fit that in. The idea was that they try to get within a certain radius of the Player and follow them, shooting out a radar DOT effect until the player either gets away, or the Bot is destroyed. We appreciate the comment!
Nice game! I like the music, reminds me of games like axiom verge. Good job!
I'll let the composer know! Thanks for the comment :)
I like it! The jumping/movement seems pretty solid, but level damage placement (like the pistons) could be better placed in ways that you can avoid them with good timing. Right now, my timing has to be exact to get through them, so a slower cycle might be better too. There's phantom damage that's happening, so I think that's coming from both the flying little dudes and damage queuing after enemy deaths. I like the ground-based enemies that go agro and fly to get you the most.
Yeah the phantom damage isn't supposed to be there. So the flying enemies have a DOT effect with this pulsating radar, you'll see it occasionally, but sometimes either the flipbook doesn't play, or the effect lasts past death. Something I had wanted to get fixed but enemy AI didn't get in until the day prior to the Jam ending due to family stuff. Still happy with how it turned out, and I appreciate your comments on it a lot. :)
I might come back to this project and do a small game, and I agree the pistons were a bit OP and the timing should have been slowed down a bit.
Nice game! I liked the art style! Reminded me of old gameboy games like Earthworm Jim :)
UI was a little small. I didn't see that I had a limited amount of bullets and died on the first try. Also some projectiles are invisible I think. Nice leveldesign! The obstalces and enemies were fun and engaging.
Yeah I agree, the UI could have been a lot better :) I'm glad you enjoyed the game, and the art is from CraftPix.Net! They have a ton of awesome assets on there. Appreciate the kind words on the level design, it was fun creating that.