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A jam submission

Super Smash CouplesView game page

Physics based fighting game for couples - Local Multiplayer
Submitted by GamedevGoblin — 4 hours, 4 minutes before the deadline
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Super Smash Couples's itch.io page

Judge feedback

Judge feedback is anonymous.

  • Super Smash Couples is a fun little riff on super smash bros where the bride and groom go at it to see who's best! Unfortunately, i'm a single dude so I can only play one side of the game. Playing the game however, controls and moves were very smooth, with the different attacks working as described in the GDD. From a controls point of view, I would recommend breaking up the keys to two hands on keyboard using the arrow keys for movement and attack buttons with your left hand. Having all actions controlled by just the left hand was a bit janky, but workable. From an artistic design point of view, there were some missed opportunities. It felt like the only part of the game that was related were the bride and groom. The background, level, and obstructions could all have been tailored to fit a wedding (or divorce) but were instead a bit generic. I'm not sure if this was a time constraint or just a missed source. Having a cohesive theme throughout the game is important to keeping people engaged in play. Unfortunately SFX and music did not work for me, I'm not sure if this was a browser issue or time constraint. Overall, great little game; it could use some stylistic work but mechanically it was very fun!

Link to your Game Design Doc on Google Drive.
https://htlspengergasse-my.sharepoint.com/:b:/g/personal/hol211001_spengergasse_at/EcLPsZBAzVBDttgtmH4p4wwB4XfnY9M17DOV-RT2i7y15Q?e=9Y9QLd

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
Started late, no time left to fix controller bugs - R.I.P. Game Jam
At least this was a good exercise in prototyping!

This game is two player only (no AI implemented). You need at least one controller to play with both characters.

In this therapeutic fighting game, developed by Goblin, Gamedesigner and Therapist Dr. Fblthp III. himself (pronounced as "Fibblethip"), couples learn to renew their connection in the midst of quarrel and division.

This physics based fighting game is meant as a present for a wedding and has similar mechanics like Super Smash Bros. Use attack combos, block, roll or throw crates until your opponent has lost all lifes.

/////////////////////////////
Controls:
(1) Movement
Move - WASD / Left Stick (Controller)
Jump - Space / South Button (Controller)
Duck - S / Left Stick down (Controller)
Fast Fall - Duck midair
Roll - Left Shift + Move / Left Shoulder (L1) + Move (Controller)
Air Roll - Roll midair

(2) Combat:
Attack - F / West Button (Controller)
Charged Punch - C / East Button (Controller)
Block - Left Shift / Left Trigger (Controller)
Pick up crate - E / North Button (Controller)
Throw - E while carrying + WASD for direction / North Button + Left Stick for direction

Please explain how your game fits the theme:
In this world people can become weapons for each other, even in loving relationships. In Super Smash Couples the topic of the Game Jam "You are the weapon" becomes a metaphor of how we sometimes hurt and crush others.

Is there anything you'd like the judges to pay particular attention to?
Post Mortem: Wasn't able to start SFX and finish VFX, since this is a solo project and I started late with a relatively complex character controller (that alone has currently over 1500 lines of code).
I try to finish controls and bug fixing until 3pm but we will see how far I get.

If you want to use this game as honourable mention just for fun, I can provide you with a finished version.

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Comments

Submitted(+1)

This was actually quite a fun game to play. It reminded me of N64 Super Smash Bros.

I played with both controller and keyboard / mouse and the characters movement were a little glitchy, but the attacks worked fine. The power up attack was really cool to see implemented as well.

Great idea to use the Unity capsules for the characters.

On a side note, I noticed when connecting Player 2 that the horizontal inputs are inverted which caught me a bit by suprise.

Overall, nice work on the game!

Developer

Thank you for playing! I'm currently working on a more playable version and will upload it as soon as the rating is over ^^

Submitted(+1)

I love smashing

Submitted(+1)

Unfortunately I didn't have someone to play the game with. However, I still played around with the game and fought against my defenseless opponent. The game feels very nice. My only suggestion would be for the controls (keyboard). Right now they are very "left-handed". I would recommend maybe having the movement controls with the left hand, and to put the combat controls on the right side of the keyboard. I think that would make things feel a little bit better. Great work getting all of this done by yourself!

Developer(+1)

Thank you for the feedback and the suggestion! Good idea to involve the right hand in the controls. You are right, it is sometimes hard to move and attack or throw a crate at the same time with the left hand alone. Might be even harder for someone who isn't left-handed like me :)

Submitted(+1)

Graphics are cute / fun! I'm not big in fighting games but this game feels good!

Developer

Thank you very much! That is encouraging to hear :)

Submitted(+1)

The 3D graphics are cute and fun! I think the idea is great, especially for couples. Does the 2nd player have to use a game controller? I think it’d be good to have the ability to play on the same keyboard.

Developer(+1)

Thank you! Yes, the 2nd player currently has to use a game controller, because I thought it would make controls too cluttered, but I could test it and give it a try :)

Submitted

Is there an AI to fight or is it 2-player only? I liked the visuals and the game ran great even tho it's 3D (can't say that about every game lol) Nice work, you've got a good foundation here!

Developer

Thanks! Yes, it's two player only. AI would have made sense, since you need two players to test all features (like blocking attacks).