Love the art and style of this game! The puzzle gameplay was awesome and challenging but once you understand the mechanics it was so good. The boss rush was a doozy for me but that's a good thing! Great gameplay and style. Keep up the good work.
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Bioweapon 101: Intro to Viruses's itch.io pageJudge feedback
Judge feedback is anonymous.
- This is a delightful puzzler with a twist as time goes by. The early game sets a good pace to learn the mechanics of the game, adding new challenges as levels progress. Reusing and melding those mechanics at the higher levels resulted in challenging puzzles. I would say that the mechanics could be melded into the art style a bit better, the cell walls that open and close are great and stylized well for the the theme, but the fluid types leave something to be desired, especially in figure 3.1 with the clear deliniation between fluid types. Nature abhors a straight line and unmixed solution, extra thought into how to blend those fluids into the style could result in new and exciting mechanics. Gameplay is smooth and intuitive with just right/left click and mouse movements, with no major issues or bugs experienced during gameplay. Meeting the theme of "you are the weapon," the game definitely fits with you "the virus" invading other cells and taking them over - especially at the higher levels when the cells fight back. The GDD is well presented and laid out, with clear inspiration leading the design. Mechanics are clearly mapped and experienced. Credits are missing in the GDD, but are listed in itch. Very good job!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1WrM1mN6uCUUuMdD-oDZHGUBs-Tn9y2DE4la3i63pdSw/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Oui
Summarise your game!
Divide, merge, and kill. Play as a haywire virus in a bioweapon experiment gone wrong. Divide yourself into auto-attacking pellets and merge back in time to strategically defeat immune cells through an action puzzle suite. Controlled only via the mouse (movement and left/right click).
Please explain how your game fits the theme:
We went with a straightforward interpretation for a theme—you control a weapon. Though to add a slight kick, we made that "weapon" not a cold weapon or firearm, but a bioweapon. We had a lot of fun on this project! Hope you enjoy.
Is there anything you'd like the judges to pay particular attention to?
Style and overall fun.
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