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gnuckell

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A member registered Jun 07, 2024 · View creator page →

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Neat puzzle game! The levels are a nice mix of easy and challenging, the art is great, and the music is nice and chill. Great job!

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AWWWWWWWWWWWWWWWWWWW

Man the dayjob portion of the game is pretty simple and fun but the micro dating sim on the side is just beautiful, this made my day.

Also the bad ending where you get to nestwreck is both sad and hilarious. Way to flip the script at the very end!!!

I kinda have a thing for games with minimal controls. They’re very easy to understand and that goes a long way in game design. Excellent job!

What a cute lil game! I love the artwork (especially the kobold) and the animations/effects are really fun. Also, what a chad move to make the entire game 30 seconds long. +2 respect points. You should be really proud, especially for a first project in Godot!

I am amazed by what I’m seeing. There is so, so much depth to this game I’m almost can’t believe this was made in two weeks. Different playable characters? Level up system? Side quests? Unique time mechanic? It’s all here. My only real gripe is that combat is not very fun; it’s slow to start up and quickly over.

The King Who Was Trapped in a Cursed Sword by a Treacherous Wizard And Must Now Find Him And Kill Him Before He Dies Of Old Age is a game jam masterpiece, you guys should be really proud of what you’ve accomplished.

Cute little game with a solid challenge to complete all three goals on each level! I also love the unique color palette and trail effects, it all comes together and feels very complete! Great job.

Wow this is such a vibe, what a fun idea to be the pokemon instead of the trainer! Incredible down to earth setting with so many juicy details. I think my only issue was that sometimes in battle, the trucker would get stuck in a loop of talking about how amazing our defenses were, all the while our defenses were getting massacred and I can do nothing to attack. But… I criticize because I love the game so much. This is an absolutely amazing game, incredibly well polished. You guys should be hecka proud.

These puzzles are pretty challenging! I like how there are two phases to each level, a puzzle/exploration phase and then an escape phase. Nice job!

I’ve already seen a couple of other games like this, but I really appreciate the general physics and flow of Tera. The animations and sound effects add a lot to the feel of the game and I think it’s a great balance of quirky controls and simplicity. Not too hard, not too easy. Overall extremely well balanced. Great job!

Short and sweet! I found it to be just the right level of challenge, the level layouts are really well made. Nice job!

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Wow. This is by far the most cinematic game I’ve played so far this jam. The quick intro, ambience, and audio logs all helped me to instantly get sucked in. I think the strange “innocence” and “cuteness” of the beast resonates in a way that the monster in Carrion does not. It feels not like a truly evil force of nature and more like a tortured and sympathetic creature just doing what it needs to do to survive, and I feel I can connect better to that. The visuals are also awesome, the art style is beautiful and unique, excellent color palette, and I love the soft bright lights contrasted with the pitch black shadows. Man the visual storytelling is so good too. My only complaint for Carnity is that it was over too quickly! I’m thoroughly impressed!

Man this game is cool! Using bullet time for slicing a sword is a great idea, it works really well, and I feel like a ninja doing it. Great job y’all!

This game is super solid, probably one of the most polished games I’ve played in this jam yet. The tutorials in particular help it feel very complete and it’s nice that each minigame window is tiny and digestible, like digital sushi. There are so many cool mechanics, I’m especially impressed with the slow burn to the finish if you run out of time. Amazing!

It’s a bit difficult to control but I was laughing the whole time, this game is really silly and that’s just amazing. Physics based movement games are awesome. I never thought I’d be checking my peanut integrity so much in one day.

Ok so I was NOT expecting to be playing a visual novel in this game jam… and the avian cast is just the cherry on top. Great art and silly dialogue. Good job! (No vulture rep though??)

One of the things I like about Soulslikes (this one included) is the very oddly timed animations on enemy attacks. It kind of forces me out of thinking about what the attacks should feel like and gets me to actually watch the animations of the bosses for telegraphs and such. In short – I think the actual combat is really interesting and the animations are seriously polished. Of course starting over is sometimes frustrating – but that could be chalked up to being “part of the experience.” I really don’t have any actual complaints or serious critques. Y’all should be proud!

Yo this game is really cool. The enemies are rather difficult to hit but I love that the game is simple to pick up and get the hang of really quickly. Actually, this game is quite a bit similar to our game Little Iron in many ways but I think Attach Attack is the more innovative of the two. Specifically, I love how each individual weapon blob has its own health and can therefore be used as both defense and offense. Such a simple idea but so effective. Well done!!

I was actually shocked to find how absolutely massive the world is! It was so large in fact that I got lost on level 2… but hey I’m impressed. I was doubly surprised to see animated cutscenes, as well as abilities like the wall cling. Great job folks!

Yo this game is pretty cool. Although it’s pretty difficult to move where I want to go, I find the floaty and fast movement really mesmerising, in a good way. Absolute BANGER version of Moonlight Sonata btw. Great job!

Short and sweet! I actually really like the hand drawn aesthetic and I think it’s cool to have a game where the powerups only last temporarily for each level. Great job!

Nice! I liked the how it changed from the exploration segment to a big combat section at the end! Good job!

Achievement unlocked: made me chuckle.

Okay I was NOT expecting that. I absolutely love how unassuming the very beginning is and had a true WTF moment when the boss appeared. Suffice to say I was pleasantly surprised! I do wish I had some way to heal as I (a Certified Soulslike Master™) actually had some trouble avoiding damage, and five hits is not a lot. (…Or maybe I just need to get gud.) Truly amazing visuals and animation for “just a game jam.” I wanna see more! Amazing work.

Thank you for playing it and wonderful comment. Haha yes there is a dash upgrade, but it’s purely up to chance. As for the enemies, the later waves (around 20+) do pick up in enemy count quite a bit – either that or our game is just to easy for you!

Very cute artwork, I love it! I’m shocked how many different mechanics there are and the dialogue is an excellent touch. Great job!

Nice! Very short and simple, it’s pretty fun to roll around, though I wish there was some kind of goal to reach or objective to complete. Great job!

Looking good! I had a nice chill time playing Meowlnir! I liked all of the upgrades and special effects. Music and sound was really satisfying. Great job!

Ok so I am actually kinda in love with this game. It has just a few simple ideas that, when put together, make for something truly unique. Of course the character art is adorable but probably my favorite part of the gameplay is making change for customers. I can’t really explain why it’s fun, it just is. That and… crying in the break room. Just that on its own adds so much characterization. I feel ya Nyx. Absolutely amazing, thank you for making this!

Cute art! I love that there are a variety of minigames to play and each one is unique. TV was my favorite, it very much reminded me of wario ware. Good job!

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I’m sure this goes without saying but this is a REALLY faithful Getting Over It clone. I like that it’s nice and chill, all it’s missing is some cheeky monologuing. Excellent work!

This game looks really cool. I like how you can switch between different forms, although I don’t really understand how all the mechanics work. Good work!

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hehe funny bird

No but actually this game is actually perfect, I only wish there was more of it. Whatever you’re doing keep doing it!

also LEEEEEEEEEEEEEEEEEEEEEEEEEG

P.S. Anywhere I can listen to the music or follow the composer?

As a game I think VoroVoro is pretty simple, perhaps a little esoteric, but playable, and that’s just fine.

Now, as an experiment in shaders and graphical programming, I think VoroVoro is fascinating and absolutely mesmerising. The thumbnail actually caught my eye because I recognized the voronoi pattern and I wondered if I would see some interesting visuals. Boy did you guys deliver!! I’m thoroughly impressed and I can’t wait to see what you guys do next!

Very cute game and great artwork! I love the climbing mechanic as well, I wish there was more of that to do! Good job!

Awwwww yeahhhhh this is so cool, I always wanted to play a game as Yondu’s knife! Great job!

“I want to be a slug and possess the souls of my enemies” is a sentence I never thought I’d say to myself. Nice job!

OK this game is REALLY cool. I had a lot of fun possessing different objects and I like how they take a little bit of effort to get moving, like jars and statues. It all makes for a rather goofy puzzle game and I very much appreciate that. Great art too! Amazing job!

Nice! This game is pretty hard but I don’t think that’s a bad thing. Good job!

This is indeed a cute little game! I like the concept of having a two-phase level where touching the fire changes how you play the game. There’s a lot one can do with that! Great job!

Wow, what an innovative game idea. I absolutely love it! The graphics are really cool and I love how the plant’s tendril moves around. Because this game involves a lot of quick precise hand movement I actually kind of got a little bit of a hand cramp while playing, and I think I would much prefer to play with a stylus and touchpad, or on mobile. Anyways great job folks!!