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A jam submission

Steel ThyselfView game page

Forge The Ultimate Weapon
Submitted by TheKerillian — 2 hours, 31 minutes before the deadline
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Steel Thyself's itch.io page

Judge feedback

Judge feedback is anonymous.

  • A very simple but polished auto battler rogue lite that keeps you wanting to play just one more round. Mechanics and loop are compelling with each go around through the store offering impactful choices. the art was simplistic but well made. The game also has a relatively fast restart on lose allowing you to go again for one more round but it gets slightly bogged down by the menu splash, skipping right into a new run would be ideal. The GDD was short but informative of the mechanics, however their were no plans on future development roadmaps. Overall a very good game that i hope to see fully realized into a full release. Keep making cool games!

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/10h980za4Itj_9IVnpaP7T2w74_HKcAESXR7aZXPX5S8/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
Steel Thyself is an auto-battler in which you take control of an enchanted weapon fighting for survival while growing in strength to defeat increasingly dangerous foes. Alternate between buying items from a shop, constructing the ultimate weapon, and battling foes with their own upgrades and strategies. Scale in strength and construct a build strong enough to survive before your opponents overpower you.

Please explain how your game fits the theme:
The theme is designed around the classic rpg power fantasy of an ever improving weapon, in the game you are the weapon and making decisions on how to become strong enough to defeat your opponents. Choose items and upgrades to grow in power and design your own strategy.

Is there anything you'd like the judges to pay particular attention to?
Just the item systems and gameplay interactions, it's definitely the thing I spent the most time on and am really proud of how versatile and modular it came out.

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Comments

Submitted(+2)

Really fun game, feels really nice to play!

Submitted(+2)

Cool auto battler with a bunch of items to choose from, good work on adding so many items that these games really benefit from. The graphics are simple enough but still deliver the gameplay well, Good job!

I would nitpick a bit for the game being a bit not too balanced, as getting a set of good items to start a run is quite difficult and luck-dependent. Based on that here are a few suggestions: Add a reset button (throw away bad runs), make the items randomise in such a way that at least some useful items show up from time to time (got a run with 3-4 levels with only mana effects without any mana upgrades), upgrades that increase the number of items shown in the shop, may add dice type (d4 is a good one to make weaker enemies)

Anyway, nice work and I look forward to play some more later!

Submitted(+2)

Cool graphics and music! The mechanics of the game are interesting, nice concept. Keep up the good work! ;D

Submitted(+2)

Very fun! .. until the orc smashed my head in. Good job

(+2)

The dice go brrrrr brrrrrrr BRRRRRRRRRRRRRRRRRR. Fun wee game and concept!

(+2)

Good game, I lost 4 hours

Submitted(+2)

A fun auto battler. Simplistic in design and easy to play. the enemy variety was small and no enemy stood out as too challenging and/or unique except for the final boss.

Submitted(+2)

A very well made, fun and chill game. Really simple to play and understand. Great work!