Nice game! We had the same idea, but I feel it is interesting how we went for different approaches, I feel like you did some things well we did not do so good, so we might learn a couple of things from you. It was fun to play!
Play game
A Dragon's Requiem's itch.io pageJudge feedback
Judge feedback is anonymous.
- I love dragons and this game made me really happy. It reminds me of Greedy Dragons the card game where everyone is trying to steal your treasure. I thoroughly enjoyed the pixel art and music it gave such an amazing vibe to this game. The animation for possessing an enemy was really awesome. I did find that enemies were easily fooled which gave a cool strategy to the game but I would like to see them polished more and they would be perfect. Overall great game and I am happy that I had the chance to play it. Suggestions: - Adding an enemy that steals a gem which could be worth 2-3 coins could be cool as sort of a mini boss or something. - Add a release possession button of some sort but can only be used at beginning or end of current wave.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1ZgY9H4nuO0z6JIRq2GzN4R_45kOKBy6poieSwBxZsbc/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
In A Dragon's Requiem, you play as the ghost of a Dragon and are trying to defend your horde from many waves of enemies. To fight back, you must possess the enemies and gain their skills. If the monsters steal all of your treasure, you will perish into the afterlife for good.
Please explain how your game fits the theme:
We made a game where you become the enemy you're fighting against, therefore becoming a weapon to defend your treasure. We thought it was a unique twist on what you might expect from the theme.
Is there anything you'd like the judges to pay particular attention to?
Please forgive the bugs its 5am i want sleep
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