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The DOOM's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Feel | #22 | 2.923 | 2.923 |
Aesthetics | #26 | 3.308 | 3.308 |
Use of Theme | #29 | 3.385 | 3.385 |
Overall | #29 | 3.038 | 3.038 |
Innovation | #34 | 2.538 | 2.538 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Quite nice! I think shooting is a little difficult, but I see that is an intentional design choice. I think I would prefer if I aiming was a bit easier, and the bullet size more generous, and adding difficulty with harder/more enemies. That's just my two cents. Anyways, good job!
top down view adds a nice challenge. Really like the use of light to set the mood.
Really cool game, I like the explosions they look great! but I did find the controls quite difficult especially trying to turn quickly to shoot.
Great game! Liked the sound design and the procedural generation!
Thanks for the feedback. Whenever I can, i try to use theirmusic, i loved the sound! As for the sound effects, courtesy of raylib and its rFXGen.
Is really hard to turn and shoot since enemy's move so fast. I do like the explosion particles. The power up despawn too fast. And the control are pretty responsive it just need a bit more speed
Thanks for the feedback. The choice of tank speed was critical because it also caused a bug to cross walls, the speed in this version is at the limit of the activation of the bug. The time limit of all power ups is 15 seconds, to prevent the player from be OP, but this can be adjusted in future versions. The particles are from the Unity Particle Standard Asset
It would have needed bigger hitbox because it is difficult to turn and aim well ^^
On the other hand the description of the page is clear and well done, bravo for your participation in the jam ^^
Thanks for the feedback! The bullet's hitbox its intentional, forcing the player to run/avoid the aliens and at same time, know the best time to shoot.