Thank you so much. Yeah it was stressful learning Godot xD , but I like the engine, it's so small and quick!
JackEatock
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A member registered Mar 04, 2019 · View creator page →
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An interactive 3D experience amongst the stars. OpengGL, C++
Buddy is a bear curious of humanity, he faces a world that doesn't understand him.
Strategy
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Play as a God in a simulation designed to test your competency. It's a rather strange interview..
The project is to help teach young students to code in a fun and interactive way.
Working on pretty much everything game dev. UI, Car physics, game design +
Exploration based 2D game. Get NPCs to help you rebuild your ship!
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This was a test I worked on a while ago on and off outside of school.
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Based on - "Wandering for Eternity" - Gamejam 48 Hrs
Platformer
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A Game about Game development. You rely on your teammate to move forward.
Platformer
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Escape a tumbling bolder, only to become trapped in a cave.
Platformer
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Recent community posts
Awesome concept I had a lot of fun with this game
Some feedback/suggestions
- The oil fills up further than the bar. I would mine for ages then just go straight down. This was fun at first but it removed the challenge of the game, making it far too easy to go forever. I think it would be better if you have an oil capacity so you have to be careful not to over extend yourself.
- As said by someone else, left click started the game not right
- The text was very blurry for me. I found it quite hard to read, especially the scores.
- At first, I did not realise you had to find the exact spot where the oil is within the circles. I assumed if the circle said 1, and I clicked it, it would mine the entire circle. This might just be me but it might be worth trying to make it more intuitive.
- When collecting oil, there was often a delay before the oil bar actually went up and it says that I got Oil.
- Scanners take too long in my opinion.
Cool game, great job! :)
The Competence Evaluation VR (7Days) comments · Replied to dobsy in The Competence Evaluation VR (7Days) comments
The Competence Evaluation VR (7Days) jam comments · Replied to kyboon in The Competence Evaluation VR (7Days) jam comments
The Competence Evaluation VR (7Days) jam comments · Replied to kyboon in The Competence Evaluation VR (7Days) jam comments
This is really well polished and a very neat concept. Spitting out the seeds is something I haven't seen in a VR game before and it was pretty fun to aim with your mouth. The auto-aim assist on the throwing was also great, helped me a lot as I was in a small room. Overall really well-made game and I am very impressed. One thing I'd like is maybe two more holsters slightly behind the current ones so that you don't have to go back and get the watermelons as often. Nice job.
The Competence Evaluation VR (7Days) jam comments · Replied to request in The Competence Evaluation VR (7Days) jam comments
The Competence Evaluation VR (7Days) jam comments · Replied to MiniWall in The Competence Evaluation VR (7Days) jam comments
The Competence Evaluation VR (7Days) jam comments · Replied to mikenseer in The Competence Evaluation VR (7Days) jam comments
The Competence Evaluation VR (7Days) jam comments · Replied to olkoGP in The Competence Evaluation VR (7Days) jam comments