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An Eternal Rival's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #6 | 3.714 | 3.714 |
Use of Theme | #12 | 3.929 | 3.929 |
Overall | #16 | 3.321 | 3.321 |
Feel | #20 | 3.000 | 3.000 |
Aesthetics | #42 | 2.643 | 2.643 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Neat concept.
Bullet visibility should be improved a little probably though.
Pretty nice game, I think sounds would have made a huge difference even just a simple beat in the background but generally a good submission!
I've tried to find suitable sound effects, but unluckily I failed...maybe I'll try it twice...thank u!
A very interesting game! Sounds would be an obvious must but not always a possibility in game jams. It gets a little repetetive when you realize that as long as you get some of your nades to hit you can just kinda spam shooting and win, but at least you have to mixup your positioning and timing round after round of nade throwing thanks to it's trowing arc and collision. Very cool.
Everything works well bravo ...
The fact that grenades can bump into each other is a very nice touch.