Thank you! I use Construct 3. 😊
sirBull
Creator of
Recent community posts
Thank you! I have heard that a couple of times now. I didn't intent on that. Just found a palette of 16 colors and stuck to the limitations. :)
You can actually get as high as you want with only one echo too (create echo, jump, destroy echo, create echo, land on echo). Some issues I didn't have the time to address. Thank you for your feedback!
You, man man, is a great game reviewer/critic (speaking for everyone here)! Thank you for your words and feedback!
I agree with the difficulty, but when I understood that I only was able to create 3 levels, I thought that level 3 should be quite hard. :P And I agree with the platforms. Maybe there should have been one button for each plattform or something?
I intensionally left some exploits and instead hid some coins in places you should never be able to reach. But I thought that would be fun for speedruns or something. I didn't have time to do any more. A cooldown mechanic would fix some of it, I guess. :)
The concept of a roguelite-ish submarine game is cool! I had some issues with understanding the upgrade system. And also the enemies was way too tough in the beginning. Especially when suddenly 5 spawned a the same time in the beginning of the level. But there is some good potensial in the game and I enjoyed it quite a lot!
Wow! We have a winner. This game was a gem! Nice puzzles, good difficulty and fun gameplay! My nitpicking is that the music and sound should be controlled separately so that I can turn off the music but keep the sounds. The music was nice, but on level 10 I started to get tired of it. But holy, what a great job!
The sound design was really good! It set the mood! The sonar was maybe a bit slow so the navigation became a bit disorientating. I also didn't understand that the "Dive" text on the menu was a button, since the font was the same as the title. So I thought it was a "subtitle" ;) But I managed to figure it out in the end.
I like the concept, but I actually think that the visuals are unnecessary (strangely enough). There could be an audio visualization or something instead. The game seems to bug out for me, and I don't really know what to do except walking around and listen to the echo. But with some work, this could be a fun experience of you manage to implement some story elements to explore!
Haha! The music made me crazy! But I like the concept! Good implementation of the theme! I miss something more to do than just find buttons. Maybe some different types of manoeuvres or something? And a completely black background made the level somewhat disorientating, but that actually works with the theme ;)
I really like the concept. Unfortunately there was a bug that made it impossible to get trough the door in "the real world". The sound worked, but the door didn't open. But this could turn out to be a cool game! The sound design was good! Some more work on the graphic side would help with the immersion, but the setting and theme really works for me. Good job!