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Resonance Raiders's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2 | 4.417 | 4.417 |
Theme | #13 | 4.000 | 4.000 |
Overall | #17 | 3.271 | 3.271 |
Gameplay/Design | #26 | 2.667 | 2.667 |
Enjoyment | #39 | 2.000 | 2.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your entry fit the theme?
We used sound reflection as echoes to hit enemies.
What would you like feedback on?
Would like feedback on gameplay, further mechanical extensions or systems.
What assets did you use (if any)?
We made all our own assets.
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Comments
When you extract the game, the files scatter everywhere, it would be better for the files to be inside of a folder.
Gameplay is broken, good music and menu.
I like tower defense and your idea is really unique. I think that this is a most interesting idea in this game jam. But implementation is not good.
If ignore bugs i would also suggest some of improvements:
• Do not use tile system to wall positioning. I would prefer free posisiton of wall and ability to rotate wall in y raw. This will give more control for game.
• Display direction for projectiles before building the walls. It will player to understand what to do
Whatever I try, the enemies doesn't seem to take any damage
I felt a little lost at first, and I definitely think that a sort of tutorial would help to make new players have a better awareness of what's going on. A more cohesive art style would also benefit the visual appeal of your game. However, once I began to understand the mechanics I was impressed by how unique it is. A tower defense game where you get so much direct interaction isn't something you see often. Having your buildings support the interactive mechanic of shooting is a great idea as well. I was also a big fan of the thought and care that went into the menus with their satisfying animations. Overall I think you are really onto something with this game, keep it up!
I love the idea. I didn't understand what was happening at first, but on my second run, I was excited to try and make my own kill-box that would trap the particles I shot out and almost guarantee that every single one would hit an enemy.
The enemies felt way too tanky to me, though. Even when it felt like half of my shots were landing, and I was using both the red and blue shots off cooldown, I still got overwhelmed really easily.
Regardless, great entry :)
The house illustration is gorgeous!
the concept of this game is really cool and the mechanic technically works.
there where a few issues that made the game unplayable for me (not Shure if I was doing something wrong or if they where bugs)
> There where no instructions or controls in the game or game description apart from stating the main mechanic. this made it very confusing to play. I did understand it in the end but its always good to at least add this information in the description.
>The music buttons where bugged (I assume) after my second try, when I clicked either one, only the red one activated.
>When I lost and played again, my old block layout was overlayed onto a new level, also not Shure if its random levels or if I somehow progressed by accident.
>The musical notes seemed to do the same thing.
one nitpick would be that the reflector blocks are a default cube, If it had some sort of design I think the game could have been a lot more polished.
I don't want to be harsh but this game could be a whole lot better if these issues are addressed.
overall a good concept and props for adding a cool menu and audio.
well done for submitting!
(cutting it close with the deadline XD)
A tutorial or some way to introduce the mechanics would be nice but seems pretty cool