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Cobble Stone Colossus's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #20 | 4.000 | 4.000 |
Gameplay/Design | #51 | 3.300 | 3.300 |
Overall | #53 | 3.225 | 3.225 |
Fun | #80 | 2.800 | 2.800 |
Audio | #81 | 2.800 | 2.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What would you like feedback on?
Game Design (We want to know how to make the game more fun) and Art/Animation
What did you update?
Bug Fixes for enemy health
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Comments
A good start; makes good use of mouse controls. The graphics are well-done, and the music oddly reminds me of Crash Bandicoot. Could use more mechanics (like powerups, maybe?) to make things escalate over time (besides just spawning more guys). I also would've liked some sort of leaderboard to encourage getting high scores. Still, I had fun.
Fun. Looks and sounds great. The mechanic was fun. It is a nice base especially for mobile. Just new mechanics with similar theme and some more awesome looking bosses :)
Fun. Looks and sounds great. The mechanic was fun. It is a nice base especially for mobile. Just new mechanics with similar theme and some more awesome looking bosses :)
Really fun game! It got a bit repetitive but was still fun!
The movements were a bit too repetitive at first, but then I figured out I could hold one arm in the air, and just swing the other one back and forth. Really helped my wrist, but I feel that’s not what you were intending as I couldn’t lose. I think other unit types would easily change that, like Wyverns, Dragons, or Harpies. I also feel this game could really work on mobile, perhaps with each side of the screen controlling an arm with a tap and swipe control scheme. Might even be better for the wrists.
Why so fun?!
It's a cool idea and I love the art style. It feels a bit repetitive because all you're doing is swinging the arms around. I think it would be more fun if there were a few more different mechanics for the player to use like different attacks or enemies. Keep working on it! :)
thanks!
The art is very cute, and I love the silly animations!
Ultimately the game was fairly easy because I could just... swing my mouse to the right while holding left click, swing my mouse to the left while holding right click, repeat. I didn't need to pay attention to the enemies at all because I got rid of them basically instantly.
Some more enemy types would help improve the gameplay. If there was an enemy that was harder to shake off, you might have an incentive to leave one arm alone for a little bit rather than just alternating back and forth constantly.
I wish the audio was more intense, especially the sound effects for shaking your arms, it would help sell the weight better!
thanks! these sound great